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Rush Hour
- Game Review by Neil Thomson

Publisher: Binary Arts
Style: Puzzle
Players: 1
Time: Any length
Ages: 6 to Adult
Difficulty: Pick-up & Play
Awards: Best Mind Game 1997 - Mensa Select


Price: $30

 
Game Overview

Rush Hour is a classic strategy game and is regarded by many in education circles to be in the same league as the Rubik Cube. The puzzle consists of a car park made up of squares which form a rectangular grid. The car park has only one exit and a range of cars and trucks which are two or three squares in length. The game includes 40 pocket sized puzzle cards of varying levels; 10 beginner, 10 intermediate, 10 advanced and 10 master. Each card provides an illustration to show which vehicles are required and how they should be set-up for the puzzle. The aim is to manoeuvre the vehicles in such a way as to allow the special red car to exit the car park via the one opening. Once the vehicles are set-up they can only be moved horizontally or vertically depending on their original orientation. Thus vehicles can never be lifted when moved, they can only slide. The puzzles in Rush Hour have been cleverly designed. The beginning levels are fairly straight forward and can be achieved with a little tinkering. These are skills that most people naturally have and this helps to entice the player into the next level of puzzles. Just when you are getting used to success though, the nature of the puzzles change and suddenly you are required to abandon any prior strategies and begin to try new ideas. In this way Rush Hour is able to maintain its fresh feel for quite some time. The advanced and master levels will often have the car park almost completely full and these stages require you to combine strategies required for earlier levels. Thinking outside of the square is essential for many of the puzzles as the obvious route will end in frustration. Each puzzle card also contains the solution on its flip side.

The Final Word

Rush Hour is one of the flagship games for Binary Arts and the appeal is not hard to understand. The puzzles are maddeningly addictive and they really can engage anyone from age 6 through to adults. Because the game has been designed to help you build up your understanding of the various strategies, Rush Hour manages to support rather than irritate. Even when you get stuck there is always another puzzle to move onto. Many teachers and schools possess copies of Rush Hour because it does help to expand young minds in the visual\spatial field and students can learn much about perseverance and the importance of talk as they take on each puzzle. Rush Hour now has 3 expansion packs at very reasonable prices. Each pack provides another set of puzzle cards and a new vehicle. The new vehicles include a taxi, another red car and a limousine. Between the original copy and the expansions there are enough challenges to occupy the most fervent of puzzle nuts for months. I also believe that additional puzzles can be found at the Binary Arts website. Great value and fun.

 
Pick-up & Play
 
These games can be picked up and learned in 30 minutes or less making it ideal for new players. The rules are straightforward and can often be clearly understood without even playing the game. These games are great for all ages due to the minimal rules and options available. Don't make the mistake of regarding this category as too easy though as truly great games can be found here and it would be a folly for experienced gamers to overlook them.
 
 
Moderate
 
Moderate games can still be learnt in approximately 30 minutes but are designed to offer a greater depth of strategy. Games at this level will often appear straightforward at first but after several plays a greater sophistication will become apparent. This adds much to the games re-playability and will appeal to gamers that enjoy the variety of options available to them. The rules for these games can sometimes take several reads due to their intricate nature and therefore several play tests are required to fully clarify them. These games can appeal to hard-core gamers and infrequent gamers alike. A large number of gamers will find themselves playing games in this category.
 
 
Challenging
 
These games can still be learnt and enjoyed by newcomers to gaming but on the whole are best suited to the experienced gamer. The rulebook can be more akin to a small journal at times and the complexity is mentally challenging. These games are without a doubt still very enjoyable but they will take more work to prepare for and often require a serious commitment to play (large part of a day or weekend). These games often appeal to lovers of a particular genre or the regular miniatures gamer.
 
 
 
 
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