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Hour |
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Game Review by Neil Thomson |
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Publisher:
Binary Arts
Style: Puzzle
Players: 1
Time: Any length
Ages: 6 to Adult
Difficulty: Pick-up & Play
Awards: Best Mind Game 1997 - Mensa
Select
Price: $30
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| Game
Overview
Rush Hour is a classic strategy game and
is regarded by many in education circles
to be in the same league as the Rubik Cube.
The puzzle consists of a car park made up
of squares which form a rectangular grid.
The car park has only one exit and a range
of cars and trucks which are two or three
squares in length. The game includes 40
pocket sized puzzle cards of varying levels;
10 beginner, 10 intermediate, 10 advanced
and 10 master. Each card provides an illustration
to show which vehicles are required and
how they should be set-up for the puzzle.
The aim is to manoeuvre the vehicles in
such a way as to allow the special red car
to exit the car park via the one opening.
Once the vehicles are set-up they can only
be moved horizontally or vertically depending
on their original orientation. Thus vehicles
can never be lifted when moved, they can
only slide. The puzzles in Rush Hour have
been cleverly designed. The beginning levels
are fairly straight forward and can be achieved
with a little tinkering. These are skills
that most people naturally have and this
helps to entice the player into the next
level of puzzles. Just when you are getting
used to success though, the nature of the
puzzles change and suddenly you are required
to abandon any prior strategies and begin
to try new ideas. In this way Rush Hour
is able to maintain its fresh feel for quite
some time. The advanced and master levels
will often have the car park almost completely
full and these stages require you to combine
strategies required for earlier levels.
Thinking outside of the square is essential
for many of the puzzles as the obvious route
will end in frustration. Each puzzle card
also contains the solution on its flip side.
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| The
Final Word
Rush Hour is one of the flagship games for
Binary Arts and the appeal is not hard to
understand. The puzzles are maddeningly
addictive and they really can engage anyone
from age 6 through to adults. Because the
game has been designed to help you build
up your understanding of the various strategies,
Rush Hour manages to support rather than
irritate. Even when you get stuck there
is always another puzzle to move onto. Many
teachers and schools possess copies of Rush
Hour because it does help to expand young
minds in the visual\spatial field and students
can learn much about perseverance and the
importance of talk as they take on each
puzzle. Rush Hour now has 3 expansion packs
at very reasonable prices. Each pack provides
another set of puzzle cards and a new vehicle.
The new vehicles include a taxi, another
red car and a limousine. Between the original
copy and the expansions there are enough
challenges to occupy the most fervent of
puzzle nuts for months. I also believe that
additional puzzles can be found at the Binary
Arts website. Great value and fun.
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