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Rally |
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Game Review by Neil Thomson |
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Publisher:
Wizards of the Coast
Style: Family Game
Players: 2-8
Time: 20 minutes - 2 hours
Ages: 10+
Difficulty: Pick-up & Play
Awards: Best Science-Fiction \ Fantasy
Board Game 1994 - Origins Awards
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| Game
Overview
Richard
Garfield is best known for Magic: The Gathering,
a game that changed the games industry forever.
Before Magic came Robo Rally. This quirky
yet inventive game sees each player take
on the role of a rogue robot out on the
factory floor. These robots have gained
their independence and choose to use it
to compete in factory floor races. The game
comes with a number of factory floorboards
that each pose a series of unique challenges.
These can be linked together in any number
of combinations to create new and unique
racing experiences. The aim of the game
is to reach a series of checkpoints, the
first robot to reach the last checkpoint
is declared the victor. If only it was as
easy as that! The game's main mechanic is
the use of program cards. Each player is
dealt 9 program cards per turn and they
must select any 5 of these to program their
robot's turn. These include a range of turns
(left, right, U-turn) and movement cards.
The games second major mechanic is the obstacles
found on the factory floor. Lasers, crushers,
pushers, conveyor belts and other mechanisms
are put in your way. Safely traversing from
one checkpoint to the next is no mean feat
but wait
. it gets worse. Each robot
also has its own laser which they can use
to burn a nice hole in fellow racers. An
even more lethal attack can simply be to
ram an opponent's 'bot off course. Fewer
things are more enjoyable than watching
an opponent grimace as their carefully programmed
move turns to disaster as a neat nudge sends
them on a one-way trip to Pittsville. To
add further chaos, every damage inflicted
to a 'bot results in that player receiving
one less program card on future turns. This
can result in any number of hilarious situations.
Thankfully players can choose to power down
for a whole turn to repair damage or rest
on a checkpoint for a partial repair.
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| The
Final Word
Robo
Rally is a unique gaming experience and
very rewarding. The fun factor is way up
there and on a mental level it is not as
taxing as heavier strategy titles. Don't
be fooled though, Robo Rally can really
mess with your head as you grapple with
the facing of your 'bot and how that next
conveyor belt will change your course. The
board designs allow players to plot any
number of paths through the chaos keeping
future plays fresh. Each game is totally
customisable and this is a big selling point
as the length of a game is dependent on
the number of checkpoints used. Robo Rally
plays great with any number of players from
2-8 as players can choose the location of
checkpoints and player starting positions
to ensure maximum player interaction. Team
play is another popular option that adds
loads of spice to the game. Robo Rally is
supported by well-priced expansions and
these add great new features such as oil
slicks, teleporters, randomisers and robot
modifications. The robot modifications come
with the Armed & Dangerous expansion
and this is my number one expansion recommendation.
Some 50+ mods are provided including mine
layers, bombs, shields, ramming spikes
the
list goes on. I've even had non-gaming friends
simply love Robo Rally. My score - 5 sprockets,
check it out.
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