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Crossing |
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Game Review by Neil Thomson |
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Publisher:
Binary Arts
Style: Puzzle
Players: 1
Time: Any length
Ages: 6 to Adult
Difficulty: Pick-up & Play
Awards: Best Games Puzzle 2004 - Games
100
Price: $30
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| Game
Overview
River Crossing is another award winning
puzzle game from Binary Arts. The challenge
is again visual perception and spatial awareness.
In this offering the player is confronted
by a plastic green board that is entirely
made up of holes. The puzzles are again
presented on cards but this time the cards
are much larger and they overlay the green
board. Each puzzle contains artwork to represent
a river and the aim of the game is to get
the explorer across the river using a series
of planks. Each puzzle card has a set of
holes which match up to the holes in the
green board and pegs are placed in these.
The set-up of the puzzle is complete by
putting in place the required planks and
this is depicted through the use of shaded
plank lines. There are a total of 5 planks
and they come in 3 different sizes. The
planks are grooved to neatly slot between
the stumps and this design touch is neat.
The player can now go about trying to get
the explorer across the river. The rules
are very simple. The explorer can walk across
the planks and once a plank is crossed they
can turn around and pick up the plank and
position it between new stumps. They can
even cross other planks whilst carrying
a plank if they wish. The only thing the
explorer can never do is jump from one stump
to another without the use of a plank and
it is physically impossible for two planks
to cross one another. The concept is as
simple as that but oh so effective. Like
Rush Hour there are a total of 40 puzzle
cards. At this point there are no expansions
on the market but the packaging offers a
website where more puzzles can be found
for free!
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| The
Final Word
River Crossing is a great puzzle game, and
in my experience as a teacher, is more appealing
to young children (8-12 year olds) than
Rush Hour. One reason for this is that the
pieces are very appealing to children. They
get to plug stumps into holes and set-up
the planks. The explorer and planks have
magnets in their underside and this allows
the player to pick up the planks as they
walk across them if they wish. This feature
is very appealing to all ages. The colours
and artwork are bright and stimulating,
giving the game a certain attraction. Having
seen children play both Rush Hour and River
Crossing, I have to say that most children
find River Crossing less threatening than
Rush Hour. This is due to the fact that
River Crossing puzzles utilise fewer pieces
so each puzzle does not look as cluttered
and daunting. However children can have
more difficulty with River Crossing when
they approach the middle puzzles. It has
a tendency to completely stump the player
at times and because there are few pieces
this can bring progress to a halt. The advantage
of Rush Hour is that even when the stage
is hard, children can still move the cars
about and at least feel like they are achieving
something. But really I am splitting straws.
This is a great game if puzzles are your
thing and with additional puzzles being
available at no cost River Crossing makes
for great value.
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