| Game
Overview
This is Eagles Games 3rd conversion of a
PC software game to the board genre. This
time the mighty Railroad Tycoon gets the
treatment. The most successful railroad
board game of all time is Age of Steam (AoS)
and fans of that series should not act too
superior as this game is created in part
by the designer of AoS and in many respects
Tycoon is better. Ooh ah, controversial
I know!
In Tycoon, each player takes the role of
a budding railroad baron in the earliest
days of rail expansion across the US. The
aim is to build the most efficient rail
network in order to deliver goods to cities.
The game begins with goods of various colours
being placed on each city. The large centres
will have multiple goods whilst the towns
will have 1 good only - all goods are drawn
randomly. Key cities in the game are coloured
and this denotes the type of good that city
demands. Smaller towns are grey and no goods
can be delivered to them. The players must
aim to link 2 cities in order to deliver
goods. A green good in 1 city must be transported
via rail to a green city in order to deliver
that green good. A direct connection between
2 cities is called a link. However a good
may reach a destination city by travelling
through numerous cities on its journey.
Each city that it passes through is referred
to as a link and each link earns 1 victory
point. This is the heart of 'Tycoon'.
Each player starts with no funds but they
can issue shares at any point in their turn
to cover costs. Each share will raise $5,000
in capital but at the end of each round
$1,000 per share must be paid in interest.
A player must be careful to not issue to
many shares or risk their costs blowing
out. On each turn a player can build track,
urbanize smaller towns, improve their engines,
deliver a good or take an operation card.
Building track is essential and the costs
increase as more difficult terrain is encountered.
Engines must be upgraded to enable goods
to travel through multiple links in a single
delivery (good can only travel through 1
link at the start of the game). Players
can urbanize the smaller towns by drawing
a new city tile and overlaying the old town
hex. The new city has a colour designation
so it can now be a destination for goods.
The Operation cards are vital and help separate
Tycoon from AoS and other train games. Each
round allows a player to take any 1 of the
face-up cards and they can offer an immediate
benefit, bestow victory points for completing
small links or provide a more encompassing
goal that whilst difficult will pay off
if completed. Added to this, each player
starts the game with a Tycoon card that
outlines a major goal to achieve by games
end. If completed the awards are enormous.
The combination of Tycoon and Operation
cards will direct and change a player's
strategy down certain paths. This ensures
that each game is challenging and unique.
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