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Game Review by Neil Thomson |
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Publisher:
Ventura Games
Style: Family Card Game
Players: 3 - 8 (Best with any combination)
Time: 30-60 minutes
Ages: 10 to Adult
Difficulty: Pick-up & Play
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| Game
Overview
I will start by stating that Rage ranks
as the #4 Best Selling game of All-Time
(based on modern records) and in time you
will understand why. Firstly Rage is a variation
on the classic card game of '500'. Indeed
it even replicates a version of '500' played
by many people (including my family as a
child) called 'Oh Heck', 'Up the River'
or a number of other alternatives. Rage
plays just like '500' in that a trump is
determined and players must follow suit
at all times and can either 'throw off'
or trump a lead suit if they do not possess
any of the lead suit. So far so good. However,
Rage offers 6 suits instead of the usual
4 in a standard deck of cards and these
are colour based. Each colour (suit) has
the numbers 0 to 15 and there is only 1
of each card. The game lasts for exactly
10 rounds with the first hand requiring
that 10 cards be dealt to all players. The
second hand will have 9 cards dealt etc
etc until the last round where only 1 card
is dealt to all players. At the start of
each round the players must declare how
many tricks they think they will win. A
card is turned over on top of the deck to
determine the trump for the round, so players
must assess their hand for the number of
trumps and other cards that may take tricks.
The game also offers the variant where the
number of bids cannot equal the number of
cards dealt for the round. Therefore the
dealer (who bids last) can at times be forced
into a bid they did not want to make. Each
trick is worth 1 point, regardless of whether
you bid correctly or not. A correct bid
is then worth an additional 10 points and
an incorrect bid costs -5. The highest score
at the end of the 10th round is the winner.
Rage then departs from traditional '500'
variants by offering 4 different grey cards
that bring chaos to the table. There are
'+5' and '-5' cards that when played will
earn the winner of the trick the value shown.
This results in some players deliberately
losing tricks they wanted to take, making
their bid difficult to achieve. The '!'
cards will change the trump in the middle
of the current trick. It is great fun to
play this card and watch the horror on an
opponent's face as they realise that their
0 orange card has won the trick as orange
was made the new trump. Finally the O with
a cross through it card means that 'No Trump'
is in play for the remainder of the trick.
Instead the highest value card of the lead
colour will win the trick. A new trump is
turned over before starting the next trick.
There are also 2 Joker cards that when played
will become the highest value card of the
colour the player nominates, trump or otherwise.
In all cases the grey cards cannot be played
if the player has a coloured card that matches
the lead colour.
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Final Word
I have never been a big '500' player but
this appeals to me greatly and those '500'
playing buddies of mine. It is fast paced,
highly chaotic and a load of fun. It may
be a little too chaotic for some '500' enthusiasts
but I'm yet to find a player that dislikes
it. Rage can also accommodate a large number
of players!
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