| Game
Overview
Ra is another game with an Egyptian theme,
however the theme here is light. Thankfully
though, the lack of a real theme is not
a problem in Ra as its game play is very
strong and makes it a delight to play.
Ra is an auction game in which players aim
to acquire tiles. The tiles include Pharaoh's,
Monuments, Culture, Gods, Gold, Nile and
Floods. Each of these tiles will award points
at the end of the 3 Epochs (turns) of the
game if certain conditions are met. For
example having the most Pharaoh's at the
end of an Epoch will award 5 victory points
but having the least will incur a 2 point
penalty. Each Nile and Flood tile will earn
1 point but at least one Flood tile must
be acquired. Cultural event tiles earn points
for acquiring different types and Monuments
only score at the end of the game. Gold
earns a straight 3 points per tile and Gods
2 points.
The multiple scoring options are a major
strength of the game as it requires the
players to keep a close eye on the progress
of their opponents. It also gives players
a chance of winning right to the end as
they can be weak in one area but strong
in others.
Ra is quite different to other auction games.
Instead of money, each player begins with
3 auction tiles. The numbers range from
1-16 and the combinations used depend on
the number of players, which keeps the game
balanced. On each turn a player will usually
draw a new tile. If it is a scoring tile
(outlined above) they will add it to the
offer up for auction and end their turn.
If the tile they draw is a Ra tile it will
result in the auction being called and no
more tiles are pulled. In turn each player
will either pass or play one of their 3
auction tiles. The highest bid made will
win all of the tiles on offer and they must
place the auction tile they bid with on
the middle of the board. They then take
the auction tile that was already on the
board to ensure they still have 3 auction
tiles. In this way the players are constantly
altering the auction tiles they possess.
Bidding high may win the auction but it
will allow someone else to acquire it later
in the game. Each player can only win a
maximum of 3 auctions per Epoch and when
all players have done so the Epoch ends
and scoring takes place.
Instead of drawing a tile, a player can
play a God tile they have acquired and take
any one tile from the auction line. The
third option is to voluntarily invoke Ra
to start an auction. A major twist of Ra
is that only the Pharaoh and Monument tiles
won in auctions are kept between Epochs.
All of the other tiles are scored and removed
from play at the end of each Epoch. So players
can go after certain combos and not achieve
them! The game also features disaster tiles
which can be drawn and added to an auction.
If these are won they will result in tiles
being removed from a player's play area.
This further adds to the decision making
process of players!
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