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Ra
- Game Review by Neil Thomson

Publisher: Uberplay Entertainment
Style: Strategic Board Game
Players: 3-5
Time: 45-60 minutes
Ages: 10+
Difficulty: Pick-up & Play

Price: $85 - Buy Now

 
Game Overview

Ra is another game with an Egyptian theme, however the theme here is light. Thankfully though, the lack of a real theme is not a problem in Ra as its game play is very strong and makes it a delight to play.
Ra is an auction game in which players aim to acquire tiles. The tiles include Pharaoh's, Monuments, Culture, Gods, Gold, Nile and Floods. Each of these tiles will award points at the end of the 3 Epochs (turns) of the game if certain conditions are met. For example having the most Pharaoh's at the end of an Epoch will award 5 victory points but having the least will incur a 2 point penalty. Each Nile and Flood tile will earn 1 point but at least one Flood tile must be acquired. Cultural event tiles earn points for acquiring different types and Monuments only score at the end of the game. Gold earns a straight 3 points per tile and Gods 2 points.
The multiple scoring options are a major strength of the game as it requires the players to keep a close eye on the progress of their opponents. It also gives players a chance of winning right to the end as they can be weak in one area but strong in others.
Ra is quite different to other auction games. Instead of money, each player begins with 3 auction tiles. The numbers range from 1-16 and the combinations used depend on the number of players, which keeps the game balanced. On each turn a player will usually draw a new tile. If it is a scoring tile (outlined above) they will add it to the offer up for auction and end their turn. If the tile they draw is a Ra tile it will result in the auction being called and no more tiles are pulled. In turn each player will either pass or play one of their 3 auction tiles. The highest bid made will win all of the tiles on offer and they must place the auction tile they bid with on the middle of the board. They then take the auction tile that was already on the board to ensure they still have 3 auction tiles. In this way the players are constantly altering the auction tiles they possess. Bidding high may win the auction but it will allow someone else to acquire it later in the game. Each player can only win a maximum of 3 auctions per Epoch and when all players have done so the Epoch ends and scoring takes place.
Instead of drawing a tile, a player can play a God tile they have acquired and take any one tile from the auction line. The third option is to voluntarily invoke Ra to start an auction. A major twist of Ra is that only the Pharaoh and Monument tiles won in auctions are kept between Epochs. All of the other tiles are scored and removed from play at the end of each Epoch. So players can go after certain combos and not achieve them! The game also features disaster tiles which can be drawn and added to an auction. If these are won they will result in tiles being removed from a player's play area. This further adds to the decision making process of players!

The Final Word

Ra is a simple game on the surface but offers layers that must be discovered. This makes Ra an appealing game as it allows novices to get playing quickly and rewards those that play it again and again to discover its subtlety. Highly recommended for almost anyone and guaranteed not to gather dust on the shelf!

 
Pick-up & Play
 
These games can be picked up and learned in 30 minutes or less making it ideal for new players. The rules are straightforward and can often be clearly understood without even playing the game. These games are great for all ages due to the minimal rules and options available. Don't make the mistake of regarding this category as too easy though as truly great games can be found here and it would be a folly for experienced gamers to overlook them.
 
 
Moderate
 
Moderate games can still be learnt in approximately 30 minutes but are designed to offer a greater depth of strategy. Games at this level will often appear straightforward at first but after several plays a greater sophistication will become apparent. This adds much to the games re-playability and will appeal to gamers that enjoy the variety of options available to them. The rules for these games can sometimes take several reads due to their intricate nature and therefore several play tests are required to fully clarify them. These games can appeal to hard-core gamers and infrequent gamers alike. A large number of gamers will find themselves playing games in this category.
 
 
Challenging
 
These games can still be learnt and enjoyed by newcomers to gaming but on the whole are best suited to the experienced gamer. The rulebook can be more akin to a small journal at times and the complexity is mentally challenging. These games are without a doubt still very enjoyable but they will take more work to prepare for and often require a serious commitment to play (large part of a day or weekend). These games often appeal to lovers of a particular genre or the regular miniatures gamer.
 
 
 
 
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