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Game Review by Neil Thomson |
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Publisher:
SET Enterprises
Style: Family Games
Players: 1-8
Time: 20-40 minutes
Ages: 8 to Adult
Difficulty: Pick-up & Play
Price:
$25 - Buy
Now
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| Game
Overview
As they did with Five Crowns, SET Enterprises
have successfully created a new game based
on some very well established predecessors.
Quiddler aims to test and extend the vocabulary
and word knowledge of the players. The deck
is made up of 118 cards. Most of the cards
display 1 letter and a numerical value,
but some offer a letter blend such as CL,
TH, ER, IN or QU and a numerical value.
Like Five Crowns, each hand has a set number
of cards dealt to each player. The first
hand requires 3 cards to be dealt to each
player and one additional card is added
for each subsequent hand. The game lasts
for a total of 8 hands, so in the final
hand all players are dealt 11 cards. Once
the hands are dealt, a card is turned over.
Each player can then draw a card from this
pile or from the deck. Once a card is drawn
the player must discard a pile to the face-up
stack and if they can use all their cards
to create one or more words then they are
safe. All other players get one more turn
to use all their cards. If they cannot finish
then they are allowed to lay down any words
they have completed. All cards not used
will score bad points (the numerical value
on the card) and these are subtracted from
their score. The player with the highest
score at the end of the eighth hand is declared
the winner. Quiddler also throws a couple
of added targets into the mix to keep the
play fresh. At the end of each hand 2 bonuses
can also be awarded. The player that creates
the most words will earn an additional 10
points and the person who creates the longest
word also gets 10 points. If 2 or more players
tie for one of these bonuses then the bonus
is not awarded.
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| The
Final Word
Quiddler is a very simple game and the theme
has been seen in many different formats
over the years. But this should not be seen
as a negative as this is a classic case
of a genre that needs little tampering as
Quiddler is very successful in achieving
what it set out to do. It offers families
a very neat educational game that can help
children and adults build their vocabulary
and make word play a fun activity. The card
format also has many benefits over board-based
alternatives like Scrabble as it is far
more portable. Going on a family holiday?
Quiddler will fit in the kids backpack,
Scrabble will not. The inclusion of the
letter blend cards (TH, CL etc) are also
very supportive for younger minds as they
act as 'jump starters' for young children
that struggle with spelling. The final tick
of approval for Quiddler is that it is very
easy to modify the play. If the playgroup
has a medium to high-level vocabulary then
the players can agree that only words of
a certain length can be created. The number
of cards per hand can be increased also
as players develop their skills. This means
that Quiddler can be played by the family
for years and the complexity can be raised
to extend the players as they develop. The
two bonus scoring rules are also excellent
as it gives the players a number of goals
each hand and may see players change their
hand with each new card drawn. All in all
Quiddler has plenty to offer.
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