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Princes of Florence
- Game Review by Neil Thomson

Publisher: Alea + Rio Grande Games
Style: Strategic Board Game
Players: 3-5
Time: 75-150 minutes
Ages: 12+
Difficulty: Moderate
Awards: Best Multi-Player Strategy Game (IGA)\Best Advanced Strategy (Games 100) - 2001

Price: $80 - Buy Now

 
Game Overview

In Princes of Florence each player assumes the role as the head of an Aristocratic Italian family. The aim is simple, to earn the most wealth and fame of all the families in the region. To do this each player must woo artisans and professionals to their cause. If they can keep them in the leisure that they are accustomed then they will create great works. Selling these will generate the wealth and fame that the families desire.
The game begins with each player receiving a play board to place various tiles on and it also offers information to keep the game moving. Each player receives 4 profession cards of which they must keep 3. Each of these professions can create a work for their master but the quality of the work will depend on how well their master looks after them. Each profession in the game prefers a type of building, a type of natural terrain (lake, park etc) and a type of freedom (religion, travel or opinion). Each profession card outlines the list of needs and the value that each is worth. It is these needs that the players will struggle to acquire as the game progresses.
The beauty of Princes is that many of the professions will have overlapping needs in the 3 areas outlined above. So good resource management and a little luck can see the acquisition of certain needs pay off for more than 1 profession card.
So how does it play? In the first phase the players can try to acquire landscapes, builders (makes building cheaper in phase 2), jesters (bonus value for completed works) and bonus cards (offer bonus victory points at games end if the conditions are met). The trick is that once a player selects 1 of these an open auction begins to see who acquires it. Clever strategy may suggest that the active player pick a need that they don't want. If others buy them they will be locked out of future auctions, then they can select something they do want and have less competition. Of course money is always tight so overbidding is not recommended. After all players have purchased 1 need, phase 2 begins. Here the players can start to build those buildings, buy those freedoms and sell works. This is straight purchasing (no auction) but each player can only choose 2 actions and the price is not cheap. Put simply the players will need to sell work sooner rather than later. Selling a work earns money as well as victory points and the highest victory points will win the day at the end of round 7.


The Final Word

Princes of Florence is a classic game as it offers many choices but never enough resources or time to do everything. The game looks great and the play is well balanced to offer different strategies an equal chance of success. Because of the many options, players can become bogged down as to the best choice. This can add to the length of the game and for this reason I recommend that you become comfortable with a few entry level games like Carcassonne before taking on this challenge. Otherwise highly recommended for the deep thinker and I've still left a few twists and turns for you to discover!

 
Pick-up & Play
 
These games can be picked up and learned in 30 minutes or less making it ideal for new players. The rules are straightforward and can often be clearly understood without even playing the game. These games are great for all ages due to the minimal rules and options available. Don't make the mistake of regarding this category as too easy though as truly great games can be found here and it would be a folly for experienced gamers to overlook them.
 
 
Moderate
 
Moderate games can still be learnt in approximately 30 minutes but are designed to offer a greater depth of strategy. Games at this level will often appear straightforward at first but after several plays a greater sophistication will become apparent. This adds much to the games re-playability and will appeal to gamers that enjoy the variety of options available to them. The rules for these games can sometimes take several reads due to their intricate nature and therefore several play tests are required to fully clarify them. These games can appeal to hard-core gamers and infrequent gamers alike. A large number of gamers will find themselves playing games in this category.
 
 
Challenging
 
These games can still be learnt and enjoyed by newcomers to gaming but on the whole are best suited to the experienced gamer. The rulebook can be more akin to a small journal at times and the complexity is mentally challenging. These games are without a doubt still very enjoyable but they will take more work to prepare for and often require a serious commitment to play (large part of a day or weekend). These games often appeal to lovers of a particular genre or the regular miniatures gamer.
 
 
 
 
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