| Game
Overview
The theme for Poison revolves around sorcery
and potion brewing. The game consists of
3 large cauldron templates, and 50 potion
cards. The potions come in 3 colours - red,
blue and purple, and each card has a value
- 1, 2, 5 or 7. The entire deck of cards
is dealt out to the players and this forms
their starting hand. The aim of Poison is
to get the lowest score and points are earned
by collecting cards out of the cauldrons.
So each player is trying to avoid collecting
any cards. On a player's turn they must
play 1 potion card to any one of the cauldrons.
Of course there are some restrictions. Each
cauldron can only have 1 potion colour in
it at any one time. For example once a red
potion is played in a cauldron, only other
red potion cards can be added to it. So
as the game progresses, all 3 cauldrons
will contain potions - each with a different
colour. Once a potion is played, the player
must calculate the value of the cauldron
by adding all the potion cards together.
If the total (including the card they played)
is 13 or less, then they are safe and play
moves to the next player. But if the total
is 14 or more they will win the cards in
the cauldron. The only card that stays in
the cauldron is the card the player just
played to make the total go over 13. All
won cards are placed in each player's score
pile and are kept face down to keep them
hidden. Play continues in this way until
the last card is played, which ends the
hand. Each card in a players score pile
is worth 1 point (remember that the lowest
score wins) and the game will have 1 round
of play for each player in the game.
So where is the strategy? Well at the end
of each hand but before scoring, each player
groups the potions they won by colour. The
player who won the most potions of each
colour gets to throw them away, scoring
nothing for those cards. As each hand unfolds
the players must take calculated risks on
which colours they collect and hope to win
the majority of them. Collecting 5 potions
of one colour and seeing another playing
reveal 6 is most painful. But wait there
is more. The deck also contains 4 green
poison cards each with a value of 4. These
cards are played in the usual way but can
be played into any cauldron. If a player
is left with these in their score pile at
the end of a hand they are worth 2 points.
Poison cards are always scored. The best
way to use them from your hand is to play
them to make a cauldron go over 13. In this
way you get the cards but the poison card
stays in the cauldron, hopefully for someone
else to collect later.
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| The
Final Word
This is a very clever game that offers a
range of options each turn. Keeping track
of what potions each player is winning from
the cauldrons and taking calculated risks
is the key. The game can be played by any
age once a child can add basic numbers but
of course younger children can play for
the sheer fun of it if an older player helps
them with the addition. The final tick of
approval is for the quality of the components.
The cauldron templates add to the theme,
the artwork on the cards is appealing and
they have a matte finish, which will see
them stand up to many plays without getting
too damaged. This is a great game for the
whole family.
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