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Poison
- Game Review by Neil Thomson

Publisher: Playroom Entertainment
Style: Card Game
Players: 3-6
Time: 15-30 minutes
Ages: 8+
Difficulty: Pick-up & Play

Price: $30 - Buy Now

 
Game Overview

The theme for Poison revolves around sorcery and potion brewing. The game consists of 3 large cauldron templates, and 50 potion cards. The potions come in 3 colours - red, blue and purple, and each card has a value - 1, 2, 5 or 7. The entire deck of cards is dealt out to the players and this forms their starting hand. The aim of Poison is to get the lowest score and points are earned by collecting cards out of the cauldrons. So each player is trying to avoid collecting any cards. On a player's turn they must play 1 potion card to any one of the cauldrons. Of course there are some restrictions. Each cauldron can only have 1 potion colour in it at any one time. For example once a red potion is played in a cauldron, only other red potion cards can be added to it. So as the game progresses, all 3 cauldrons will contain potions - each with a different colour. Once a potion is played, the player must calculate the value of the cauldron by adding all the potion cards together. If the total (including the card they played) is 13 or less, then they are safe and play moves to the next player. But if the total is 14 or more they will win the cards in the cauldron. The only card that stays in the cauldron is the card the player just played to make the total go over 13. All won cards are placed in each player's score pile and are kept face down to keep them hidden. Play continues in this way until the last card is played, which ends the hand. Each card in a players score pile is worth 1 point (remember that the lowest score wins) and the game will have 1 round of play for each player in the game.
So where is the strategy? Well at the end of each hand but before scoring, each player groups the potions they won by colour. The player who won the most potions of each colour gets to throw them away, scoring nothing for those cards. As each hand unfolds the players must take calculated risks on which colours they collect and hope to win the majority of them. Collecting 5 potions of one colour and seeing another playing reveal 6 is most painful. But wait there is more. The deck also contains 4 green poison cards each with a value of 4. These cards are played in the usual way but can be played into any cauldron. If a player is left with these in their score pile at the end of a hand they are worth 2 points. Poison cards are always scored. The best way to use them from your hand is to play them to make a cauldron go over 13. In this way you get the cards but the poison card stays in the cauldron, hopefully for someone else to collect later.

The Final Word

This is a very clever game that offers a range of options each turn. Keeping track of what potions each player is winning from the cauldrons and taking calculated risks is the key. The game can be played by any age once a child can add basic numbers but of course younger children can play for the sheer fun of it if an older player helps them with the addition. The final tick of approval is for the quality of the components. The cauldron templates add to the theme, the artwork on the cards is appealing and they have a matte finish, which will see them stand up to many plays without getting too damaged. This is a great game for the whole family.

 
Pick-up & Play
 
These games can be picked up and learned in 30 minutes or less making it ideal for new players. The rules are straightforward and can often be clearly understood without even playing the game. These games are great for all ages due to the minimal rules and options available. Don't make the mistake of regarding this category as too easy though as truly great games can be found here and it would be a folly for experienced gamers to overlook them.
 
 
Moderate
 
Moderate games can still be learnt in approximately 30 minutes but are designed to offer a greater depth of strategy. Games at this level will often appear straightforward at first but after several plays a greater sophistication will become apparent. This adds much to the games re-playability and will appeal to gamers that enjoy the variety of options available to them. The rules for these games can sometimes take several reads due to their intricate nature and therefore several play tests are required to fully clarify them. These games can appeal to hard-core gamers and infrequent gamers alike. A large number of gamers will find themselves playing games in this category.
 
 
Challenging
 
These games can still be learnt and enjoyed by newcomers to gaming but on the whole are best suited to the experienced gamer. The rulebook can be more akin to a small journal at times and the complexity is mentally challenging. These games are without a doubt still very enjoyable but they will take more work to prepare for and often require a serious commitment to play (large part of a day or weekend). These games often appeal to lovers of a particular genre or the regular miniatures gamer.
 
 
 
 
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