| Odin's
Ravens |
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Game Review by Neil Thomson |
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Publisher:
Kosmos \ Rio Grande
Style: Card Game
Players: 2
Time: 20-40 minutes
Ages: 10 to Adult Difficulty: Pick-up
& Play
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| Game
Overview
In this offering from the
Kosmos series, both players take on the
role of Odin's beloved Ravens. Your brief
is to watch over the land for Odin but that
doesn't mean a bit of fun can't be had along
the way. So the ravens engage in a series
of races to determine who is the fastest.
Each player has their own deck of cards,
which they will use during the course of
the game. In addition there is a set of
terrain cards and these are used to create
the land, which the ravens must fly over.
The game is set-up by shuffling the terrain
deck and placing 9 terrain cards down in
a straight line. Each terrain card features
2 sides, which create the two flight paths
for each player. Some of the terrain cards
offer the same terrain on both sides but
most offer 2 different terrains. In this
way both ravens will have a flight path
made up of different terrain. Each payer
takes 5 cards from their own draw deck and
play begins. To move a raven forward the
players must play a card from their hand
that matches the next terrain. A total of
3 cards can be played from a player's hand
per turn but there are other options. The
players can play 1 of these cards face-up
onto the table. This is called their auxiliary
stack. In future turns the player can play
up to 3 cards from their hand and up to
3 cards from their auxiliary stack. Therefore
it is possible to play cards to the auxiliary
stack, allowing the player's raven to make
long flights in future turns. The trick
however is that only the top card on the
auxiliary stack can be accessed. So if multiple
cards are down there, the player must carefully
place them to ensure they can be played
in the correct order. At the end of a player's
turn they can draw cards to return their
hand to 5. The race is won when 1 raven
reaches the final terrain. They score a
number of points equal to the distance between
them and their opponent. The first to reach
12 points (this means multiple races) will
win. Of course there is far more to the
game than this. If there are 2 or more like
terrains adjacent to each other then the
playing of 1 card matching that terrain
will allow the raven to move across all
spaces. Each players deck also contains
a number of Odin cards that have special
abilities. These can be used to alter the
terrains of both players' flight paths.
All of these allow the players to create
more advantageous paths or hamper their
opponent. There is also a separate deck
called Odins Way. One of these cards is
randomly drawn at the beginning of a race
and features 2 terrain types or an Odin
symbol. During the race the players can
play matching cards onto their side of the
Odins Way card. When the race is won, the
player with the most cards played here will
earn 3 points automatically. Therefore it
is possible to lose a close race and actually
score more points than your opponent by
controlling Odins Way.
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| The
Final Word
Odin's Ravens is in short
an excellent 2-player game. To win a player
must focus on their own progress as well
as their opponents and the multiple ways
to earn points also adds a nice twist. Multiple
races means that the game can be lost but
small victories can be had along the way,
making the game enjoyable for all. Bravo!
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