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Maya Madness
- Game Review by Neil Thomson
Publisher: Gamewright
Style: Card Game (Educational)
Players: 2-4
Time: 5-15 minutes
Ages: 10+
Difficulty: Pick-up & Play
Awards: Best Toy (Gold) - Oppenheim Toy Portfolio


Price: $25 - Buy Now
 
Game Overview

Maya Madness is a neat little card game that can be played in quick time. A pile of Mayan tokens are placed face down in the middle of the playing area - their value ranging from 1 to 10. Each player takes a token from the pile and having viewed the number of the token they must keep it a secret from their opponent. Each player then draws a hand of 5 cards and a final card is turned face up. The value of this card (all cards range from -5 to +5, including 0) provides the starting number for the table total. The aim of the game then is for each player to play one card from their hand in an attempt to change the value of the table total. If a player can make the value of the table total match the value of their Mayan token they get to reveal it and draw another token from the pile. Play continues in this way until 5 tokens are revealed and a winner is declared.

An example: The discard pile starts at 3 (and my secret number is 8). My opponent plays a -1 card, making the total 2. I play a +5, making the total 7. My opponent plays a -2 card, making the total 5. I play a +3 card, making the total 8. I can reveal my token and draw another token.

The game is that simple but wait…there are more tricks and turns to come. The deck of cards also include Wild cards, which can be declared as any value from -5 to +5. Skip cards will make the next player miss their go and reverse cards will not only change the order of play but also change the value of the table total (e.g. a +6 would become -6). Add one final rule that players can only reveal their Mayan token if they play the card to reach their total (your total cannot be achieved on your opponent's turn) and the 0 value card also becomes extremely important.


 
The Final Word

Because the game plays similar to Uno (with the skips and reverses), most children will pick it up very quickly and the short playtime helps maintain their engagement. The age recommendation (10+) is a little higher than might be expected but this is due to the use of negative numbers. Children do not readily grasp this concept until they reach Years 4 or 5. However Gamewright are to be commended for their foresight as each player is also given a timeline ranging from -10 to +10, which they can use throughout the game to aid their calculations as the table total changes. This is an excellent idea and serves as a valuable resource. Through this mechanism place value concepts are reinforced and the timeline is great to aid skip-counting development. Gamewright have also taken the time to outline the Mayan counting system and the cards include both today's numerals as well as those used by the Mayans for the same value. Children love to learn quirky little facts like these and it does serve to underline Gamewright's commitment to quality educational resources that are fun.

 
Pick-up & Play
 
These games can be picked up and learned in 30 minutes or less making it ideal for new players. The rules are straightforward and can often be clearly understood without even playing the game. These games are great for all ages due to the minimal rules and options available. Don't make the mistake of regarding this category as too easy though as truly great games can be found here and it would be a folly for experienced gamers to overlook them.
 
 
Moderate
 
Moderate games can still be learnt in approximately 30 minutes but are designed to offer a greater depth of strategy. Games at this level will often appear straightforward at first but after several plays a greater sophistication will become apparent. This adds much to the games re-playability and will appeal to gamers that enjoy the variety of options available to them. The rules for these games can sometimes take several reads due to their intricate nature and therefore several play tests are required to fully clarify them. These games can appeal to hard-core gamers and infrequent gamers alike. A large number of gamers will find themselves playing games in this category.
 
 
Challenging
 
These games can still be learnt and enjoyed by newcomers to gaming but on the whole are best suited to the experienced gamer. The rulebook can be more akin to a small journal at times and the complexity is mentally challenging. These games are without a doubt still very enjoyable but they will take more work to prepare for and often require a serious commitment to play (large part of a day or weekend). These games often appeal to lovers of a particular genre or the regular miniatures gamer.
 
 
 
 
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