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Louis XIV
- Game Review by Neil Thomson

Publisher: Alea + Rio Grande Games
Style: Strategic Board Game
Players: 2-4 (Best 3-4)
Time: 1-2 hours
Ages: 12+
Difficulty: Moderate
Awards: Deutscher Spielepreis - 2005 \ Best Advanced Strategy (Games 100) - 2006

Price: $46 - Buy Now
Game Overview

In Louis XIV, each player takes on the role of court attendants. Your aim is to manipulate the court to gain prestige. The player who backs the influential members of the court will raise their status (gain victory points) and win the game.
Louis XIV uses 12 mini game boards, each one representing a different aristocrat in the court of Louis. Around and among these boards, a series of mission chips and cards (mission, influence and intrigue) are placed. The set-up is completed with each player receiving a set of influence markers and 2 mission cards. Completing mission cards is the main means of earning victory points. Each mission card depicts 2 mission chip symbols. Simply collect those chips and you can complete the mission. Completing a mission card will not only award 5 victory points at the end of the game but also grant a special ability during the course of the game.
This leads to the main phase of playing the game. Each player is dealt 5 influence cards and each one depicts a member of the court. In turn each player will play 1 card and this allows them to either place up to 3 influence markers on that member or do nothing and take 3 markers from the general supply (I will explain this later). If markers are placed then they can remain there or be moved diagonally to influence other characters. The card play and marker placement continues until each player has only 1 card left in their hand, which is discarded. Scoring is then calculated by determining who most influenced each of the court members. They will receive that member's reward for free. If other players had a marker present they too can access the benefit but must pay a cost to do so. The rewards offered by each member include - mission chips, gold or an intrigue card that alters play. There is one last twist in the tail for those that most influence a member of the court. After getting their reward they must remove all markers from that member and place them into the general supply pile, whilst the losing players have their markers return to their own supply. This is an excellent mechanic as frequent success will leave a player with few markers. This forces them to discard a card to regain 3 markers from the supply. In this fashion the leader will not get to far ahead, keeping the final result a nail biting affair.
In this way the play flows very well and the player's find themselves caught up in the intrigue and treachery of the court. When mission cards are completed a new one is drawn so all players will have 2 unfulfilled mission cards at any one time. The game will end at the conclusion of the 4th round.

The Final Word

Louis XIV is a very intricate game that requires a great deal of thought. For this reason I would not recommend it to the occasional gamer. But if you like the freedom of many options then this game is definitely for you as it will take many plays to master. Louis also has great replay as there are a large number of mission cards to draw from. This is in my top three for best game for 2005!

 
Pick-up & Play
 
These games can be picked up and learned in 30 minutes or less making it ideal for new players. The rules are straightforward and can often be clearly understood without even playing the game. These games are great for all ages due to the minimal rules and options available. Don't make the mistake of regarding this category as too easy though as truly great games can be found here and it would be a folly for experienced gamers to overlook them.
 
 
Moderate
 
Moderate games can still be learnt in approximately 30 minutes but are designed to offer a greater depth of strategy. Games at this level will often appear straightforward at first but after several plays a greater sophistication will become apparent. This adds much to the games re-playability and will appeal to gamers that enjoy the variety of options available to them. The rules for these games can sometimes take several reads due to their intricate nature and therefore several play tests are required to fully clarify them. These games can appeal to hard-core gamers and infrequent gamers alike. A large number of gamers will find themselves playing games in this category.
 
 
Challenging
 
These games can still be learnt and enjoyed by newcomers to gaming but on the whole are best suited to the experienced gamer. The rulebook can be more akin to a small journal at times and the complexity is mentally challenging. These games are without a doubt still very enjoyable but they will take more work to prepare for and often require a serious commitment to play (large part of a day or weekend). These games often appeal to lovers of a particular genre or the regular miniatures gamer.
 
 
 
 
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