'Australia's Premier Games Store.'
538 David St, Albury
38 Garema Pl, Canberra City
Ph: 02 6041 2448 - Fax: 02 6021 3384
Ph: 02 6248 7722 - Fax: 02 6257 6720
     
 
Home | Game of the Month | Game Reviews | Knowledge Base | Schools & Teachers | Events | Essen '07 || Contact Us

Our Games: Euro Style Games | Card Games | Children's Games | War Games | Classic Games | Party Games | Family Games | Abstract Games

REVIEWS
10 Days in Africa
Acquire
Age of Mythology
Alhambra
Amazonas
Amun-Re
Apples to Apples
Around the World in 80 Days
Axis & Allies
Balloon Cup
Bang
Basari
Bean Trader
Betrayal at House on the Hill
Blink
Bohnanza
Bohnanza - High Bohn
Bohnanza: Bohnaparte
Caeser & Cleopatra
Carcassonne
Carcassonne: Hunters & Gatherers
Carcassonne: Inns & Cathedrals
Carcassonne: King & Scout
Carcassonne: Princess & Dragon
Carcassonne: The City
Carcassonne: The Count
Carcassonne: Traders & Builders
Cartagena
Catch the Match
Catz Ratz and Batz
Cities & Knights of Catan
Civilization: Sid Meier's
Clans
Control Nut
David & Goliath
Diplomacy
Domaine
Elfenland
Eureka
Evo
F. B. I.
Fish Eat Fish
Five Crowns
Fluxx
Formula De
Frog Juice
Gang of Four
Gopher It
Guillotine
Haunted Castle
Heave Ho!
Hera & Zeus
History of the World
Industria
Jambo
Kahuna
Killer Bunnies
King of the Beasts
Landlord
Legend of Landlock
Lilly's 3 For All
Loius XIV
Lord of the Rings
Lord of the Rings - The Confrontation
Lost Cities
Maya Madness
Nitty Gritty
Odin's Ravens
Pirate's Cove
Play Ball
Poison
Princes of Florence
Puerto Rico
Queen's Necklace
Quiddler
Ra
Rage
Railroad Tycoon
Right Turn, Left Turn
RISK
Risk 2210 A.D.
River Crossing
Robo Rally
Rush Hour
San Juan
San Marco
Scotland Yard
Seafarers of Catan
Sequence
Settlers of Catan
Settlers of the Stoneage
Shadows Over Camelot
Sherlock
Shipwrecked
Simply Suspects

Slamwich

Sleuth
Spy Alley
St. Petersburg
Stratego
Sunda to Sahul
Take it Easy
Tantrix
The Analyst
The Game Ned Kelly
The Prince
Think Twice
Through the Desert

Ticket to Ride

Ticket to Ride: Europe
Tigris & Euphrates
Tongiaki
Tutankhamen
Vinci
Wheedle
Wizard
Wyatt Earp
Xactica
Ys
Zippy
 
Lord of the Rings - The Confrontation
- Game Review by Neil Thomson

Publisher: Fantasy Flight
Style: Strategic Board Game
Players: 2
Time: 20-30 minutes
Ages: 12+
Difficulty: Pick-up & Play

Price: $90 - Buy Now

Game Overview

This little gem offers all those Lord of the Rings fans out there a little bit of 2 player action. These games can be great when you just can't get a group of friends together for something bigger.
The game is loosely based on the system used by Stratego. Each side has 9 units at its disposal and once placed their identity will be hidden from the enemy. Only by attacking a unit will its identity be revealed and the combat resolved. The game comes with a mid sized board that is beautifully illustrated and shows a total of 16 lands. The forces of good and evil have 6 each and they are divided in the middle by 4 additional lands in Moria, The Misty Mountains, The High Pass and the Gap of Rohan. Each player must place all of their units in their 6 starting lands. Each player places 4 units in Mordor or The Shire (based on which side they are playing) and the remaining 5 are placed in each of the 5 remaining lands (1 per land) on their side of the board. Each side then takes their sides set of cards. These consist of combat cards and special power cards. Play can now begin.
The Confrontation is essentially a game of bluff and double bluff. Each unit has a special power that can give them some type of advantage, or break a standard rule, if used in the right situation. For example the Balrog will destroy any unit trying to pass through Moria if it is waiting in that land. The Witch King can attack sideways (not normally alllowed), so surprise attacks are possible. Legolas instantly defeats the Flying Nazgul if they do battle. I could go on but you get the idea.
The aim of the game should be fairly obvious to LotR fans. If Frodo reaches Mordor then the game is won for the fellowship. If Frodo is killed or 3 Sauron units reach The Shire then the forces of darkness will rule the day.
On to the combat. When two units clash they reveal themselves to each other. Next the character's text is read and this may sometimes result in an automatic defeat. If this is not the case then a battle takes place. Each character has a combat strength clearly labelled on the unit. Each player must choose a card from their hand and add this number to the unit's combat strength. The highest combat value will defeat the enemy, whilst a draw results in mutual death. Whenever a card is played it is discarded and cannot be used again until all the cards in a player's hand have been used. When this happens all the used cards come back into play. The Power cards are very powerful but the trick is that several of them can counter the cards of the enemy. This adds to the bluff element of the game as players cannot afford to play their special powers and have them cancelled out or wasted on a battle they could have easily won with a lesser card.

The Final Word

This is definitely one of the better 2 player games on the market. It looks fantastic and the game play is intricate enough that each game will play very differently based on how the players set-up their forces and how they use the powers at their disposal. The time to play is also spot on for a 2 player game. Great for early teens and up!

 
Pick-up & Play
 
These games can be picked up and learned in 30 minutes or less making it ideal for new players. The rules are straightforward and can often be clearly understood without even playing the game. These games are great for all ages due to the minimal rules and options available. Don't make the mistake of regarding this category as too easy though as truly great games can be found here and it would be a folly for experienced gamers to overlook them.
 
 
Moderate
 
Moderate games can still be learnt in approximately 30 minutes but are designed to offer a greater depth of strategy. Games at this level will often appear straightforward at first but after several plays a greater sophistication will become apparent. This adds much to the games re-playability and will appeal to gamers that enjoy the variety of options available to them. The rules for these games can sometimes take several reads due to their intricate nature and therefore several play tests are required to fully clarify them. These games can appeal to hard-core gamers and infrequent gamers alike. A large number of gamers will find themselves playing games in this category.
 
 
Challenging
 
These games can still be learnt and enjoyed by newcomers to gaming but on the whole are best suited to the experienced gamer. The rulebook can be more akin to a small journal at times and the complexity is mentally challenging. These games are without a doubt still very enjoyable but they will take more work to prepare for and often require a serious commitment to play (large part of a day or weekend). These games often appeal to lovers of a particular genre or the regular miniatures gamer.
 
 
 
 
(c) 2007 Mind Games Albury