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Legend of Landlock
- Game Review by Neil Thomson
Publisher: Gamewright
Style: Tile Game (Educational)
Players: 2 or teams
Time: 10-15 minutes
Ages: 8+
Difficulty: Pick-up & Play
Awards: Mensa Select


Price: $25 - Buy Now
 
Game Overview

If you are reading this review then there is every chance that Landlock was one of the first games that caught your eye on the store shelf. Like most Gamewright titles, Landlock is a colourful and vibrant game that sets a tone and grabs the imagination, taking children to a faraway place as they get immersed in the action. Two players or teams are set the task of creating the land of Landlock by placing tiles (there are 40 in all) that connect to one another. One player or side takes the role of water within Landlock and the other the role of land. With each tile that is laid, the players are not only creating the land of Landlock, they must also try to make a continuous stretch of road (or creek) that connects as many of the 4 sides of the game board as possible. The varying levels of success earn players points at games end (5, 7 or 10), which comes about when the players have completed a square of tiles 6 x 6. Each tile that is drawn from the facedown piles will have some amount of water and land on it, and most tiles are usually dominant in one or the other. So it is possible for a player to draw a tile that is either advantageous to them or their opponent. In the case of the later they must then decide where to place the tile so it does as little damage to their cause as possible. Strategic complexity is then added to the game through the use of other scoring means. If a player can completely surround their opponent's terrain with their own (create a small island by surrounding land with water, or create a small pond by surrounding it with land) then they earn four points. Some tiles also include on them land or water gnomes. If players can place these in such a way that two or more gnomes are adjacent to each other, then further points are scored. Finally the game also has three bridge tiles that when drawn can replace any other tile on the board which is then removed from the game. This can aid a player in linking their streams or roads to other board edges, remove a player's gnome or even break-up their well-connected stream or road system. Landlock plays very much like a junior version of Carcassonne (see the review) and would be a great way to develop children's thinking and strategic comprehension with a view to moving them onto games like Carcassonne at a later date.

 
The Final Word

Landlock is a great little game that can be played on a number of levels. Younger children just love the thrill of turning over tiles to discover the gnomes and other creatures and they enjoy creating the land. Older children get fully involved in the scoring aspect of the game and can begin to grasp some of the strategies that the game fosters. From an educational viewpoint it is a valuable resource in the promotion of visual\spatial recognition and strategic thinking. Simple rotations of a given tile can bring about major changes to the board and make players re-think their strategic direction. But the final word comes down to a three letter word - Fun. Landlock offers it in spades and for this reason you should be warned that your children will nag you to death to play with them!

 
Pick-up & Play
 
These games can be picked up and learned in 30 minutes or less making it ideal for new players. The rules are straightforward and can often be clearly understood without even playing the game. These games are great for all ages due to the minimal rules and options available. Don't make the mistake of regarding this category as too easy though as truly great games can be found here and it would be a folly for experienced gamers to overlook them.
 
 
Moderate
 
Moderate games can still be learnt in approximately 30 minutes but are designed to offer a greater depth of strategy. Games at this level will often appear straightforward at first but after several plays a greater sophistication will become apparent. This adds much to the games re-playability and will appeal to gamers that enjoy the variety of options available to them. The rules for these games can sometimes take several reads due to their intricate nature and therefore several play tests are required to fully clarify them. These games can appeal to hard-core gamers and infrequent gamers alike. A large number of gamers will find themselves playing games in this category.
 
 
Challenging
 
These games can still be learnt and enjoyed by newcomers to gaming but on the whole are best suited to the experienced gamer. The rulebook can be more akin to a small journal at times and the complexity is mentally challenging. These games are without a doubt still very enjoyable but they will take more work to prepare for and often require a serious commitment to play (large part of a day or weekend). These games often appeal to lovers of a particular genre or the regular miniatures gamer.
 
 
 
 
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