| Game
Overview
If
you are reading this review then there is
every chance that Landlock was one of the
first games that caught your eye on the
store shelf. Like most Gamewright titles,
Landlock is a colourful and vibrant game
that sets a tone and grabs the imagination,
taking children to a faraway place as they
get immersed in the action. Two players
or teams are set the task of creating the
land of Landlock by placing tiles (there
are 40 in all) that connect to one another.
One player or side takes the role of water
within Landlock and the other the role of
land. With each tile that is laid, the players
are not only creating the land of Landlock,
they must also try to make a continuous
stretch of road (or creek) that connects
as many of the 4 sides of the game board
as possible. The varying levels of success
earn players points at games end (5, 7 or
10), which comes about when the players
have completed a square of tiles 6 x 6.
Each tile that is drawn from the facedown
piles will have some amount of water and
land on it, and most tiles are usually dominant
in one or the other. So it is possible for
a player to draw a tile that is either advantageous
to them or their opponent. In the case of
the later they must then decide where to
place the tile so it does as little damage
to their cause as possible. Strategic complexity
is then added to the game through the use
of other scoring means. If a player can
completely surround their opponent's terrain
with their own (create a small island by
surrounding land with water, or create a
small pond by surrounding it with land)
then they earn four points. Some tiles also
include on them land or water gnomes. If
players can place these in such a way that
two or more gnomes are adjacent to each
other, then further points are scored. Finally
the game also has three bridge tiles that
when drawn can replace any other tile on
the board which is then removed from the
game. This can aid a player in linking their
streams or roads to other board edges, remove
a player's gnome or even break-up their
well-connected stream or road system. Landlock
plays very much like a junior version of
Carcassonne (see the review) and would be
a great way to develop children's thinking
and strategic comprehension with a view
to moving them onto games like Carcassonne
at a later date.
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