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Killer Bunnies (and the quest for the magic carrot)
- Game Review by Neil Thomson
Publisher: Playroom Entertainment
Style: Card Game
Players: 2 - 8 (Best 4+)
Time: 45 minutes - 1 hour
Ages: 12+
Difficulty: Moderate


Price: $50 - Buy Now
 
Game Overview

This card game is an interesting concept to say the least. The game uses a traditional card playing style however the makeup of the cards is anything but conventional. Players must get as many bunnies into play as possible and these can have 1 of 5 different colours and 1 of 5 different personalities - Congenial Bunny, Timid Bunny, Gleeful Bunny, Sinister Bunny and Lumbering Bunny. Once bunnies are in play, players can then use weapon cards in their hand to eradicate any opposition bunnies. The weapons available are too many to outline here but there are some amusing options available. However bunny elimination alone will not guarantee victory. In fact to win players must acquire money with which they can purchase carrots from the local store. Of course these can be lost, stolen and swapped throughout the game with the use of numerous special play cards making for one hectic and unpredictable contest. When the last carrot is purchased the game ends and the bottom card of a special carrot deck is revealed. The number of this carrot is declared the Magic Carrot and all players must check their carrot pile (acquired during the game). If they own the carrot with the matching number then they are declared the winner (but only if they have at least one bunny still alive - so keep those guys safe!!! Cards are set out on the table in front of each player and players of Magic the Gathering will feel comfortable with this almost immediately.

 
The Final Word

I'll tackle the issue of the title first. If parents are looking at this game but are put off by the word 'Killer' I would like to try and minimise your concerns. Whilst this word may be unfortunate, the game is in no way bloodthirsty and actually rates as no more harmful than your average Looney Tunes Cartoon or Hollywood Movie. Having said that I still wouldn't think it appropriate for ages below 12. Ok now to the game. It plays much like a simpler and more accessible version (for non role-players) of Munchkin. The play is very open as players can turn their newfound weapon on any player's bunny and this helps to keep a runaway leader in check. Luck plays a pretty big role, which will appeal to many people. Most weapons require a roll above a certain number using a 12 sided die (eg 8+) and the final victory condition could see a person win who only purchased 1 of the 12 carrots on offer. Personally I found this to be an endearing quality as it helps to keep the game fun and non-serious. It also helps to keep family members coming back if they feel they have just as much chance as you (who may be an experienced gamer). All in all it is worth a look and further expansions are promised to build on the existing complexity should you desire it.

 
Pick-up & Play
 
These games can be picked up and learned in 30 minutes or less making it ideal for new players. The rules are straightforward and can often be clearly understood without even playing the game. These games are great for all ages due to the minimal rules and options available. Don't make the mistake of regarding this category as too easy though as truly great games can be found here and it would be a folly for experienced gamers to overlook them.
 
 
Moderate
 
Moderate games can still be learnt in approximately 30 minutes but are designed to offer a greater depth of strategy. Games at this level will often appear straightforward at first but after several plays a greater sophistication will become apparent. This adds much to the games re-playability and will appeal to gamers that enjoy the variety of options available to them. The rules for these games can sometimes take several reads due to their intricate nature and therefore several play tests are required to fully clarify them. These games can appeal to hard-core gamers and infrequent gamers alike. A large number of gamers will find themselves playing games in this category.
 
 
Challenging
 
These games can still be learnt and enjoyed by newcomers to gaming but on the whole are best suited to the experienced gamer. The rulebook can be more akin to a small journal at times and the complexity is mentally challenging. These games are without a doubt still very enjoyable but they will take more work to prepare for and often require a serious commitment to play (large part of a day or weekend). These games often appeal to lovers of a particular genre or the regular miniatures gamer.
 
 
 
 
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