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Wolfgang
Kramer: http://www.kramer-spiele.de
Wolfgang
Kramer (born June 29, 1942 in Stuttgart)
is a German board game designer.
Kramer
formerly worked as an operations manager
and computer scientist, but since
1989 he has worked full-time on game
design. He has designed over 100 games,
many which have been nominated for
or have won the Spiel des Jahres.
He frequently collaborates with other
designers, notably Michael Kiesling
and Richard Ulrich.
A
common feature of German-style board
games, where plaerys' scores are recorded
on a track around the edge of the
board, is known in Germany as the
Kramerleiste in honour of Wolfgang
Kramer. Kramer himself first used
this method of scre-tracking in his
1984 game, Heimlich & Co.
Kramer
is also an author of mystery novels.
His works include "Der Palast
der Rätsel" (The Palace
of Mysteries) and "Die Rätsel
der Pyramide" (The Mysteries
of the Pyramid).
Notable
games
2005 Hacienda
2005 Verflixxt! (with Michael Kiesling)
- nominated, Spiel des Jahres
2004 Maharaja - nominated, Spiel des
Jahres
2000 Java (with Michael Kiesling)
2000 Torres (with Michael Kiesling)
- winner, Spiel des Jahres; 2nd place,
Deutscher Spiele Preis
2000 Princes of Florence (with Richard
Ulrich) - 3rd place, Deutscher Spiele
Preis
2000 Pete the Pirate - winner, Deutscher
Spiele Preis children's game
1999 Tikal (together with Michael
Kiesling) - winner, Spiel des Jahres
and Deutscher Spiele Preis
1996 El Grande (with Richard Ulrich)
- winner, Spiel des Jahres and Deutscher
Spiele Preis
1994 6 Nimmt! - winner, Deutscher
Spiele Preis
1991 Corsaro - winner, Spiel des Jahres
children's game
1987 Auf Achse - winner, Spiel des
Jahres
1984 Heimlich & Co. - winner,
Spiel des Jahres
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Reiner
Knizia: http://www.knizia.de
Reiner
Knizia is a prolific German-style
board game designer. Born in Germany
in 1957, he developed his first game
at the age of six. He has a PhD in
mathematics, and, after working as
a quantitative analyst ("quant")
is now a full-time game designer.
Knizia has been living in England
since 1993.
Knizia
is highly represented on the Internet
Top 100 Games List, with sixteen games
rated in the top 100, and six within
the top 20. He is considered to be
one of the best game designers of
all time. It is sometimes alleged
that his sole weakness in design is
that his themes are rarely connected
to the structure; the themes sometimes
feel "pasted on". Since
game design is a mostly abstract art,
this is not considered a major detraction
against the quality of his games.
Knizia's
trademark game mechanic is that of
scoring only for the player's weakest
performance among some number of categories,
for example in Tigris and Euphrates
or Ingenious.
His
mother's favorite game is Lost Cities.
Reiner
Knizia started developing games for
his play-by-mail game zine Postspillion,
founded in 1985. The zine still exists
and the game Bretton Woods (also a
Reiner Knizia design), started in
1987, is still going.
According
to Dr. Knizia, his most successful
game (as of 3/05), is Lord of the
Rings (published in 17 languages,
selling over 1 million copies).
Some
of Knizia's games
Africa
Amun-Re
Atlanteon
Auf Heller und Pfennig (released in
English as Kingdoms)
Battle Line
Beowulf - The Legend
Blue Moon
Colossal Arena (released in English
as Titan: the Arena)
Einfach Genial (released in English
as Ingenious, released in Dutch as
Genious, released in Spanish as Genial)
Free Ride Poker (released by TrayGames
for online play)
Gold Rush
High Society
Lord of the Rings
Lost Cities
Medici
Merchants of Amsterdam
Minotaur Lords
Modern Art
Ra
Razzia!
Royal Turf
Samurai
Scarab Lords
Schotten Totten
Stephensons Rocket
Taj Mahal
Through the Desert
Tigris and Euphrates
Times Square
Traumfabrik, released in English as
Hollywood Blockbuster
Zirkus Flohcati
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Klaus
Teuber: http://www.klausteuber.de
Klaus
Teuber (born 1952) is a well-known
German designer of board games. He
has won the Spiel des Jahres award
four times, for Settlers of Catan,
Barbarossa, Drunter und Drüber
and Adel Verpflichtet.
Games
Settlers of Catan (and its many expansions)
Löwenherz (aka Domaine)
Entdecker
Drunter und Drüber
Adel Verpflichtet
Barbarossa
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Alan
R. Moon: http://www.alanrmoon.com
Alan
R. Moon is an author of board games,
born in Southampton, England, and
currently living in the United States.
Despite his nationality, he is generally
considered to be one of the foremost
designers of German-style board games.
Many of his games can be seen as board
game variations on the travelling
salesman problem.
Alan
R. Moon initially worked for Avalon
Hill and later Parker Brothers. He
started his own publishing company,
White Wind in 1990. He now publishes
his games through other companies,
such as Ravensburger and Days of Wonder.
Alan
R. Moon has won the Spiel des Jahres
in 1998 with his game Elfenland and
in 2004 with Ticket to Ride. Alan
R. Moon received a nomination for
the Spiel des Jahres in 1996 for Reibach
& Co. (published in English as
Get the Goods), in 1999 for Union
Pacific, in 2001 for Capitol, San
Marco, and Das Amulett.
Alan
R. Moon received the following awards
from the Deutscher Spiele Preis: 2001
- 5th Place - Capitol; 2001 - 7th
Place - San Marco; 2001 - 10th Place
- Das Amulett; 1999 - 3rd Place -
Union Pacific; 1998 - 3rd Place -
Elfenland; 1996 - 4th Place - Get
the Goods; 1996 - 5th Place - Reibach
& Co.
Ludography
10 Days in Africa (2003) with Aaron
Weissblum
10 Days in the USA (2003) with Aaron
Weissblum
Airlines (1990)
Andromeda (1999)
Black Spy (1981)
Canal Grande (2002) with Aaron Weissblum
Capitol (2001) with Aaron Weissblum
Chestnuts Roasting on an Open Fire
(1996)
Clippers (game) (2002)
Clocktowers (2004) with Aaron Weissblum
Das Amulett (2001) with Aaron Weissblum
Diamant (2005) with Bruno Faidutti
Elfengold (1991)
Elfenland (1998)
Elfenroads (1992)
Elfenwizards (1995)
Employee of the Month (2004) with
Aaron Weissblum
Europa Tour (2003) with Aaron Weissblum
Fishy (1991)
For a Few Orcs More (2003) with Bruno
Faidutti
Fortress Europa (1980) with Richard
Hamblen and John Edwards
Freight Train (1993)
Gespenster (1990)
Get the Goods (1990) with Mick Ado
Good Dog Carl: the Game (1999) with
Mark Hauser
Gracias
Im Schatten des Sonnenkönigs
Immer oben auf!
King of the Elves
King's Breakfast
Knights of the Rainbow
Lumberjack
Madeline and the Gypsies
Mammoth Hunters
Mush
New England
Oasis
Pony Express
Rainbows
Richard Scarry's Busytown Poles &
Ladders Game
Rutschpartie mit Winnie the Pooh
San Marco
Santa Claus is Comin' to Town
Santa Fe
Santa Fe Rails
Slow Freight
Stop it!
Superstar Lineup Talking Football
Ticket to Ride
Ticket to Ride Europe
Time Pirates
Tricks
U.F.O.s
Union Pacific
Walk The Dogs
War at Sea 2
Warriors
Where's Bob's Hat?
Wongar
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Bruno
Faidutti: http://www.faidutti.com/
Bruno
Faidutti (23 October 1961) is an historian
and sociologist,
living in France, who is best known
as a author of board games. His best
known games include Knightmare Chess
(1991), Mystery of the Abbey (1993,
2003) and Citadels (2000). He is also
involved in the boardgaming community
with his "Ideal Games Library"
website and personal "Game of
the Year" prize.
Many
of his games are the results
of collaboration with other designers.
"Six Degrees of Bruno Faidutti"
is a parlour game linking game designers,
based on the game Six Degrees of Kevin
Bacon.
Ludography
Sole designer
Valley of the Mammoths, 1991, Ludodélire
Corruption, 1999, Jeux Descartes
Citadels, 2000, Multisim (later published
by other publishers including Millennium,
Hans im Glück and Fantasy Flight
Games)
Bongo (game), 2000, Heidelberger Spieleverlag
Dragon's Gold, 2001, Jeux Descartes
Valley of the Mammoths, 2001, Jeux
Descartes
China Moon, 2003, Eurogames
Terra, 2003, Days of Wonder
Babylon, 2004, Cocktail Games
Collaborations with Pierre Cléquin
Baston, 1983, Jeux Actuels
Knightmare Chess, 1991, Ludodélire
Knightmare Chess, 1996, Variantes
Knightmare Chess 2, 1998, Variantes
Collaborations with Serge Laget
Meurtre à l'Abbaye, 1996, Multisim
Castle, 2000, Jeux Descartes
Mystery of the Abbey, 2003, Days of
Wonder (a redevelopment of Meurtre
à l'Abbaye)
After an original idea by Karl-Heinz
Schmiel
Democrazy, 2000, Jeux Descartes (after
Das Regeln wir schon)
Collaborations with Michael Schacht
Draco & Co, 2001, Jeux Descartes
Fist of Dragonstones, 2002, Days of
Wonder
Collaborations with Leo Colovini
Vabanque, 2001, Winning Moves
[
Collaborations with Alan R. Moon
De l'Orc pour les Braves, 2003, Asmodée
Diamant, 2005, Schmidt Spiele
Collaborations with Bruno Cathala
Queen's Necklace, 2003, Days of Wonder
Boomtown, 2004, Asmodée
Igloo Igloo, 2004, Goldsieber
Mission: Red Planet, 2005, Asmodée
Collaborations with Gwénaël
Book
Knock! Knock!, 2004, Asmodée
Collaborations with Paul Randles and
Mike Selinker
Key Largo, 2005, Tilsit Editions
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Andreas
Seyfarth: http://www.aleaspiele.de/Pages/Seyfarth/
Andreas
Seyfarth (November 6, 1962) is a German-style
board game designer, most notably
he created Puerto Rico, consistently
ranked as the best board game ever
[1]. In 2002 the game was awarded
first place for the prestigious Deutscher
Spiele Preis (German for German Game
Prize). Seyfarth also received the
crown jewel of board-game awards,
the Spiel des Jahres (German for Game
of the Year) in 1994 for his game
Manhattan. His wife Karen also helps
design and critique many of his games.
Games
Thurn and Taxis (2006)
San Juan (2004)
Puerto Rico Expansion (2004)
Puerto Rico (2002)
Manhattan (1994)
Waldmeister (1994)
Spiel des Friedens (1993)
Zorro (1993)
Zorro: The Fight Against Alcalde (1990)
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