| Kahuna |
| -
Game Review by Neil Thomson |
|
|
|
|
Publisher:
Kosmos \ Rio Grande
Style:
Card Game
Players: 2
Time: 15-30 minutes
Ages: 10 to Adult
Difficulty: Pick-up & Play
Price:
$46 - Buy
Now
|
|
|
|
| |
| Game
Overview
In
Kahuna both players take on the role of
tribal priests in the South Seas and they
must use Kahuna magic to gain control of
the island archipelago. Whilst this acts
as the theme it begins and ends here. Kahuna
uses a mid sized board that depicts 12 islands,
all of which are individually named. Each
island is connected to other islands by
way of 3,4 or 5 land bridges. Like all games
in the series, a deck of cards control the
game play and the starting hand for each
player consists of 3 cards. A further 3
cards are turned face up to act as table
cards. On a player's turn they can play
a card, which depicts the shape and name
of one of the islands. They can then place
one of their bridge markers on any of the
land bridges that lead to or from the named
island on the card. A player can play anywhere
from 0-5 cards on their turn (if they have
that many) but they will only ever draw
1 card to end their turn. This is the basic
nature of the game.
In order to win both players have to control
the most islands at the end of each round
(there are 3 rounds in total) and doing
so awards points. To control an island a
player must control more than half of all
the land bridges to and from any given island.
When this is achieved they can place a control
marker on the island AND they get to remove
all the land bridge markers of their enemy
that lead to or from the island. This could
then result in a knock-on effect to surrounding
islands - weakening their control on those
islands also. It doesn't take a genius to
realise that clever tactical positioning
can have dire consequences for your foe.
Another option open to players is to try
and remove an enemy's bridge marker without
controlling an island. This is possible
by playing 2 island cards together. If the
enemy has a land bridge marker on the connection
between the two islands then it is removed.
This can also occur by playing two cards
from the same island. In this case any one
enemy bridge marker that leads to or from
the island can be removed. This is more
difficult however as the deck only has 2
cards for each island. When drawing a card
to end a player's turn, they can choose
to take 1 of the face-up table cards or
a random card from the draw pile. The current
round ends when the last available card
is drawn into a player's hand.
At the end of rounds 1 and 2 the player
controlling the most islands scores 1 and
2 points respectively. The end of the 3rd
round scores differently as the player controlling
the most islands will earn a number of points
equal to the difference in islands controlled.
This will often be the game breaker.
|
|
| The
Final Word
Kahuna is a far more strategic game than
other titles in the series and luck plays
a much lesser role. For this reason Kahuna
will appeal to some gamers more than others.
The scoring system is designed to ensure
very close games and both players will always
feel they can win it in the third round.
Kahuna's theme may not be as strong as other
games in the series but it shouldn't be
ignored, as it is a title that rewards the
tactician.
|
|
|
|