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Kahuna
- Game Review by Neil Thomson

Publisher: Kosmos \ Rio Grande
Style: Card Game
Players: 2
Time: 15-30 minutes
Ages: 10 to Adult
Difficulty: Pick-up & Play

Price: $46 - Buy Now

 
Game Overview

In Kahuna both players take on the role of tribal priests in the South Seas and they must use Kahuna magic to gain control of the island archipelago. Whilst this acts as the theme it begins and ends here. Kahuna uses a mid sized board that depicts 12 islands, all of which are individually named. Each island is connected to other islands by way of 3,4 or 5 land bridges. Like all games in the series, a deck of cards control the game play and the starting hand for each player consists of 3 cards. A further 3 cards are turned face up to act as table cards. On a player's turn they can play a card, which depicts the shape and name of one of the islands. They can then place one of their bridge markers on any of the land bridges that lead to or from the named island on the card. A player can play anywhere from 0-5 cards on their turn (if they have that many) but they will only ever draw 1 card to end their turn. This is the basic nature of the game.
In order to win both players have to control the most islands at the end of each round (there are 3 rounds in total) and doing so awards points. To control an island a player must control more than half of all the land bridges to and from any given island. When this is achieved they can place a control marker on the island AND they get to remove all the land bridge markers of their enemy that lead to or from the island. This could then result in a knock-on effect to surrounding islands - weakening their control on those islands also. It doesn't take a genius to realise that clever tactical positioning can have dire consequences for your foe. Another option open to players is to try and remove an enemy's bridge marker without controlling an island. This is possible by playing 2 island cards together. If the enemy has a land bridge marker on the connection between the two islands then it is removed. This can also occur by playing two cards from the same island. In this case any one enemy bridge marker that leads to or from the island can be removed. This is more difficult however as the deck only has 2 cards for each island. When drawing a card to end a player's turn, they can choose to take 1 of the face-up table cards or a random card from the draw pile. The current round ends when the last available card is drawn into a player's hand.
At the end of rounds 1 and 2 the player controlling the most islands scores 1 and 2 points respectively. The end of the 3rd round scores differently as the player controlling the most islands will earn a number of points equal to the difference in islands controlled. This will often be the game breaker.

The Final Word

Kahuna is a far more strategic game than other titles in the series and luck plays a much lesser role. For this reason Kahuna will appeal to some gamers more than others. The scoring system is designed to ensure very close games and both players will always feel they can win it in the third round. Kahuna's theme may not be as strong as other games in the series but it shouldn't be ignored, as it is a title that rewards the tactician.

 
Pick-up & Play
 
These games can be picked up and learned in 30 minutes or less making it ideal for new players. The rules are straightforward and can often be clearly understood without even playing the game. These games are great for all ages due to the minimal rules and options available. Don't make the mistake of regarding this category as too easy though as truly great games can be found here and it would be a folly for experienced gamers to overlook them.
 
 
Moderate
 
Moderate games can still be learnt in approximately 30 minutes but are designed to offer a greater depth of strategy. Games at this level will often appear straightforward at first but after several plays a greater sophistication will become apparent. This adds much to the games re-playability and will appeal to gamers that enjoy the variety of options available to them. The rules for these games can sometimes take several reads due to their intricate nature and therefore several play tests are required to fully clarify them. These games can appeal to hard-core gamers and infrequent gamers alike. A large number of gamers will find themselves playing games in this category.
 
 
Challenging
 
These games can still be learnt and enjoyed by newcomers to gaming but on the whole are best suited to the experienced gamer. The rulebook can be more akin to a small journal at times and the complexity is mentally challenging. These games are without a doubt still very enjoyable but they will take more work to prepare for and often require a serious commitment to play (large part of a day or weekend). These games often appeal to lovers of a particular genre or the regular miniatures gamer.
 
 
 
 
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