'Australia's Premier Games Store.'
538 David St, Albury
38 Garema Pl, Canberra City
Ph: 02 6041 2448 - Fax: 02 6021 3384
Ph: 02 6248 7722 - Fax: 02 6257 6720
     
 
Home | Game of the Month | Game Reviews | Knowledge Base | Schools & Teachers | Events | Essen '07 || Contact Us

Our Games: Euro Style Games | Card Games | Children's Games | War Games | Classic Games | Party Games | Family Games | Abstract Games

REVIEWS
10 Days in Africa
Acquire
Age of Mythology
Alhambra
Amazonas
Amun-Re
Apples to Apples
Around the World in 80 Days
Axis & Allies
Balloon Cup
Bang
Basari
Bean Trader
Betrayal at House on the Hill
Blink
Bohnanza
Bohnanza - High Bohn
Bohnanza: Bohnaparte
Caeser & Cleopatra
Carcassonne
Carcassonne: Hunters & Gatherers
Carcassonne: Inns & Cathedrals
Carcassonne: King & Scout
Carcassonne: Princess & Dragon
Carcassonne: The City
Carcassonne: The Count
Carcassonne: Traders & Builders
Cartagena
Catch the Match
Catz Ratz and Batz
Cities & Knights of Catan
Civilization: Sid Meier's
Clans
Control Nut
David & Goliath
Diplomacy
Domaine
Elfenland
Eureka
Evo
F. B. I.
Fish Eat Fish
Five Crowns
Fluxx
Formula De
Frog Juice
Gang of Four
Gopher It
Guillotine
Haunted Castle
Heave Ho!
Hera & Zeus
History of the World
Industria
Jambo
Kahuna
Killer Bunnies
King of the Beasts
Landlord
Legend of Landlock
Lilly's 3 For All
Loius XIV
Lord of the Rings
Lord of the Rings - The Confrontation
Lost Cities
Maya Madness
Nitty Gritty
Odin's Ravens
Pirate's Cove
Play Ball
Poison
Princes of Florence
Puerto Rico
Queen's Necklace
Quiddler
Ra
Rage
Railroad Tycoon
Right Turn, Left Turn
RISK
Risk 2210 A.D.
River Crossing
Robo Rally
Rush Hour
San Juan
San Marco
Scotland Yard
Seafarers of Catan
Sequence
Settlers of Catan
Settlers of the Stoneage
Shadows Over Camelot
Sherlock
Shipwrecked
Simply Suspects

Slamwich

Sleuth
Spy Alley
St. Petersburg
Stratego
Sunda to Sahul
Take it Easy
Tantrix
The Analyst
The Game Ned Kelly
The Prince
Think Twice
Through the Desert

Ticket to Ride

Ticket to Ride: Europe
Tigris & Euphrates
Tongiaki
Tutankhamen
Vinci
Wheedle
Wizard
Wyatt Earp
Xactica
Ys
Zippy
 
Industria
- Game Review by Neil Thomson

Publisher: Queen Games
Style: Strategic Board Game
Players: 3-4
Time: 60-80 minutes
Ages: 10+
Difficulty: Moderate

 
Game Overview

Have you ever wanted to build a mighty industrial empire? If so, then Industria is for you. The theme is fairly unique and it is woven throughout the game to make the experience seem real and worthwhile.
The board is beautifully illustrated and depicts four areas. The factory area is key and these can be purchased throughout the game. The game operates over 5 Eras (an Era track is another of the 4 areas) and the factories are placed in rows to correspond to the Eras. The factories become more modern with each new row down the board, a nice touch. The first row contains things like the Gold Mine and Brick Factory whilst the last row contains a Bio-tech Plant. These little touches help Industria shine. The 2nd main section is the Technology track and this includes many of the techs that helped the world modernise such as the Steam Engine. The technologies also modernise as they get to the 5th Era. The final area is the scoring track (in the form of cogs).
The aim of the game is to acquire the most victory points. Each Era contains a certain number of tiles and these are put up for auction. The tiles include technologies, bonus tiles (canal, port, rail etc) and resources. A unique bidding system is used to auction the tiles and once the auction is over they can use their remaining money to purchase factories. The factories each have a cost and some of them (all beyond the 1st Era) require resources to build them. Once a factory is purchased it is owned by that player and no one else can purchase it. Some factories only earn victory points but others produce resources. These resources will be needed to build the factories in future Eras and this is a major element of the play in Industria. When a player builds a new factory they must pay a small fee to the player owning the factory that makes the resource they need. In this way players can secure future revenue streams for themselves to further advance their empire.
The only way around this is to acquire the resource tiles via the auction phase. The technologies award large amounts of victory points but no income and for this reason the bidding on technologies can be fierce. So the game is nicely balanced between the need for factories for income and technologies for victory points.
But hold your breath, here comes another element to consider. The factory area and technology area depict many links or paths that connect the factories and technologies to their like. If a player can acquire any two that are linked by a path they will earn a 3 point bonus. Careful planning and good timing is a must. Many factories also have 1 or 2 symbols on them. These symbols represent the many bonus tiles I mentioned earlier that are auctioned off. A player will earn 2 bonus points for every factory that depicts the symbol of a bonus tile that they possess. This is yet another way to plan ahead and maximise your investments.

The Final Word

Industria is small (box size) and unassuming but it is a very polished game and deserves more exposure. It will challenge players as the resources at your disposal are very limited, but it is very satisfying to acquire high scoring combinations. Good game play and a game that looks great - what more could you want!

 
Pick-up & Play
 
These games can be picked up and learned in 30 minutes or less making it ideal for new players. The rules are straightforward and can often be clearly understood without even playing the game. These games are great for all ages due to the minimal rules and options available. Don't make the mistake of regarding this category as too easy though as truly great games can be found here and it would be a folly for experienced gamers to overlook them.
 
 
Moderate
 
Moderate games can still be learnt in approximately 30 minutes but are designed to offer a greater depth of strategy. Games at this level will often appear straightforward at first but after several plays a greater sophistication will become apparent. This adds much to the games re-playability and will appeal to gamers that enjoy the variety of options available to them. The rules for these games can sometimes take several reads due to their intricate nature and therefore several play tests are required to fully clarify them. These games can appeal to hard-core gamers and infrequent gamers alike. A large number of gamers will find themselves playing games in this category.
 
 
Challenging
 
These games can still be learnt and enjoyed by newcomers to gaming but on the whole are best suited to the experienced gamer. The rulebook can be more akin to a small journal at times and the complexity is mentally challenging. These games are without a doubt still very enjoyable but they will take more work to prepare for and often require a serious commitment to play (large part of a day or weekend). These games often appeal to lovers of a particular genre or the regular miniatures gamer.
 
 
 
 
(c) 2007 Mind Games Albury