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Heave Ho!
- Game Review by Neil Thomson

Publisher: Kosmos \ Rio Grande
Style: Card Game
Players: 2
Time: 15-30 minutes
Ages: 10 to Adult
Difficulty: Pick-up & Play

Price: $48.50

 
Game Overview

The theme is a Scottish Tug 'O' War contest between the Glenfiddich and Bowmore clans - sound quirky, well it is but the fun factor is right up there as well. Heave Ho! Uses a board the same size as that used in Lost Cities and it depicts 3 clansmen on each clan's side. Each of these clansmen have their own colour - blue\green\red and they each have a strength of 2 .So each clan starts the round with a strength of 6. It is on these places that each player can play cards to influence the outcome of the round. The game comes with a deck of cards, which are of course colour coded to match the spaces on the board. Each card also has a number value to represent the strength of the clansman on the card. On a player's turn they must play one card to either side of the board to either weaken their opponent's pulling power, or strengthen their own. They then end their turn by drawing a card from their deck (consisting of 20 cards) before ending their turn. If the card just played also contains the words Heave Ho! then a major pull has taken place. Both clans' 'total strength' can be determined by adding up the values of the topmost cards on each of the clan's three spaces. The difference between the strengths of the two clans is determined and this number represents the size of the victory. The winning clan can move the barrel that many spaces in their direction. In this way the barrel can move back and forward as each clan fights for tactical advantages. What is the aim? Each clan is battling it out to win 3 of 5 barrels, no doubt they contain a tasty beverage to celebrate the victory with. If the barrel reaches a clan's target point they win the barrel and a new round begins. Sound simple? Well it is but there is a few more tricks thrown in to make it equally as fun. The decks of cards also contain numerous female clan members and one Loch Ness character. These cards have strengths ranging from 2 to 6 but their colour is white. White cards can be played to any coloured clan space on the board, making them very important indeed. The deck also contains numerous text cards. These are played to a discard pile instead of the board and the player reads the text on the card and takes the appropriate action. They allow players to do all manner of things that generally break the standard rules and cause mayhem. The first round of the game sees both players dealt 20 cards at random. But in all future rounds, both players must build their own team. This is incredibly fun as both players are dealt 20 cards and they must take 2 cards at a time and place 1 in their deck pile and the other in their opponent's deck pile. The slower player is penalised by allowing their opponent to take all remaining cards and decided on which team they should go. Once the two teams have been finalised the play begins as normal.

The Final Word

Heave Ho! is an incredibly addictive game and one of the easiest for a beginner to understand and enjoy (compared to other games from the series). The team-building concept is a real winner that helps set Heave Ho! apart from other games. With a game time under 30 minutes Heave Ho! is a great game for any level of gamer.

 
Pick-up & Play
 
These games can be picked up and learned in 30 minutes or less making it ideal for new players. The rules are straightforward and can often be clearly understood without even playing the game. These games are great for all ages due to the minimal rules and options available. Don't make the mistake of regarding this category as too easy though as truly great games can be found here and it would be a folly for experienced gamers to overlook them.
 
 
Moderate
 
Moderate games can still be learnt in approximately 30 minutes but are designed to offer a greater depth of strategy. Games at this level will often appear straightforward at first but after several plays a greater sophistication will become apparent. This adds much to the games re-playability and will appeal to gamers that enjoy the variety of options available to them. The rules for these games can sometimes take several reads due to their intricate nature and therefore several play tests are required to fully clarify them. These games can appeal to hard-core gamers and infrequent gamers alike. A large number of gamers will find themselves playing games in this category.
 
 
Challenging
 
These games can still be learnt and enjoyed by newcomers to gaming but on the whole are best suited to the experienced gamer. The rulebook can be more akin to a small journal at times and the complexity is mentally challenging. These games are without a doubt still very enjoyable but they will take more work to prepare for and often require a serious commitment to play (large part of a day or weekend). These games often appeal to lovers of a particular genre or the regular miniatures gamer.
 
 
 
 
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