| Game
Overview
The theme is a Scottish Tug 'O' War contest
between the Glenfiddich and Bowmore clans
- sound quirky, well it is but the fun factor
is right up there as well. Heave Ho! Uses
a board the same size as that used in Lost
Cities and it depicts 3 clansmen on each
clan's side. Each of these clansmen have
their own colour - blue\green\red and they
each have a strength of 2 .So each clan
starts the round with a strength of 6. It
is on these places that each player can
play cards to influence the outcome of the
round. The game comes with a deck of cards,
which are of course colour coded to match
the spaces on the board. Each card also
has a number value to represent the strength
of the clansman on the card. On a player's
turn they must play one card to either side
of the board to either weaken their opponent's
pulling power, or strengthen their own.
They then end their turn by drawing a card
from their deck (consisting of 20 cards)
before ending their turn. If the card just
played also contains the words Heave Ho!
then a major pull has taken place. Both
clans' 'total strength' can be determined
by adding up the values of the topmost cards
on each of the clan's three spaces. The
difference between the strengths of the
two clans is determined and this number
represents the size of the victory. The
winning clan can move the barrel that many
spaces in their direction. In this way the
barrel can move back and forward as each
clan fights for tactical advantages. What
is the aim? Each clan is battling it out
to win 3 of 5 barrels, no doubt they contain
a tasty beverage to celebrate the victory
with. If the barrel reaches a clan's target
point they win the barrel and a new round
begins. Sound simple? Well it is but there
is a few more tricks thrown in to make it
equally as fun. The decks of cards also
contain numerous female clan members and
one Loch Ness character. These cards have
strengths ranging from 2 to 6 but their
colour is white. White cards can be played
to any coloured clan space on the board,
making them very important indeed. The deck
also contains numerous text cards. These
are played to a discard pile instead of
the board and the player reads the text
on the card and takes the appropriate action.
They allow players to do all manner of things
that generally break the standard rules
and cause mayhem. The first round of the
game sees both players dealt 20 cards at
random. But in all future rounds, both players
must build their own team. This is incredibly
fun as both players are dealt 20 cards and
they must take 2 cards at a time and place
1 in their deck pile and the other in their
opponent's deck pile. The slower player
is penalised by allowing their opponent
to take all remaining cards and decided
on which team they should go. Once the two
teams have been finalised the play begins
as normal.
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