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Guillotine
- Game Review by Neil Thomson

Publisher: Wizards of the Coast (Hasbro)
Style: Card Game
Players: 2 - 5
Time: 10-20+ minutes
Ages: 8+
Difficulty: Pick-up & play

Price: $18

 
Game Overview

You better start a choppin' because its heads we are a loppin'. Yes folks Guillotine lets you take on the role of the dreaded executioner on the streets of Paris. It has been decreed that 3 days of beheading will take place in the market square and anyone is fair game. Guillotine consists of 2 decks, a noble deck and an action deck. The play begins with each player receiving 5 action cards and then 12 heads (nobles) are placed in a line in the centre of the table. This line represents the first day's carnage. When the line is exhausted the day ends and another 12 heads are placed in line for day two. At the end of the third day it is the player with the most points that is declared the winner. Points are earned by collecting heads as each noble card has a point value. The value of each head ranges from -3 up to +5. You really want to avoid the negative nobles and gobble up as many 5, 4 and 3 point nobles as possible.
The game play is fiendishly simple. A player begins their turn by playing any 1 action card from their hand, although in rare cases they may choose to play no card. Most of the action cards allow the players to alter the line-up of nobles in some way. These include moving the noble at the front of the line back a number of spaces in the line or reversing the order of the line. Other action cards may allow the players to swap beheaded nobles with another player, draw extra cards, or give bonus points for collecting certain types of nobles. After the action card has been played and satisfied the player must behead the noble at the front of the line. This is why it is so important to alter the line if a low score is at the front, or it is possible to gain a higher valued noble sitting just a few spaces back. After beheading the poor sap at the front of the line the player then draws 1 action card and ends their turn.
The game is as simple as that and this makes it possible to finish a game in under 20 minutes. There are of course a few other elements that make the game extremely engrossing. As well as having point values, each noble card will also be of a certain colour. Several action cards will earn bonus points for each noble collected of a certain colour. Whilst other cards will allow the players to alter the line, but only by moving a noble of a certain colour. One set of nobles is called the Palace Guards and they have no value listed. Collecting 1 of them will earn 1 point, but if 2 are collected they are both worth 2 points etc etc. It is little touches like this that give the players plenty to think about as the game progresses.

 
The Final Word

Guillotine is an extremely fun and entertaining game that fits a short time span perfectly. The rules are well written and the artwork is fantastic as it matches the theme very well and injects a large dose of humour. Guillotine is not meant to be taken seriously and it does a great job of taking the 'mickey' out of itself. If you have friends or a partner that are reluctant to play games, then Guillotine may just be the title that helps them turn the corner! Great game, great price….what are you waiting for?

 
Pick-up & Play
 
These games can be picked up and learned in 30 minutes or less making it ideal for new players. The rules are straightforward and can often be clearly understood without even playing the game. These games are great for all ages due to the minimal rules and options available. Don't make the mistake of regarding this category as too easy though as truly great games can be found here and it would be a folly for experienced gamers to overlook them.
 
 
Moderate
 
Moderate games can still be learnt in approximately 30 minutes but are designed to offer a greater depth of strategy. Games at this level will often appear straightforward at first but after several plays a greater sophistication will become apparent. This adds much to the games re-playability and will appeal to gamers that enjoy the variety of options available to them. The rules for these games can sometimes take several reads due to their intricate nature and therefore several play tests are required to fully clarify them. These games can appeal to hard-core gamers and infrequent gamers alike. A large number of gamers will find themselves playing games in this category.
 
 
Challenging
 
These games can still be learnt and enjoyed by newcomers to gaming but on the whole are best suited to the experienced gamer. The rulebook can be more akin to a small journal at times and the complexity is mentally challenging. These games are without a doubt still very enjoyable but they will take more work to prepare for and often require a serious commitment to play (large part of a day or weekend). These games often appeal to lovers of a particular genre or the regular miniatures gamer.
 
 
 
 
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