| Guillotine |
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Game Review by Neil Thomson |
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Publisher:
Wizards of the Coast (Hasbro)
Style: Card Game
Players: 2 - 5
Time: 10-20+ minutes
Ages: 8+
Difficulty: Pick-up & play
Price: $18
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| Game
Overview
You better start a choppin'
because its heads we are a loppin'. Yes
folks Guillotine lets you take on the role
of the dreaded executioner on the streets
of Paris. It has been decreed that 3 days
of beheading will take place in the market
square and anyone is fair game. Guillotine
consists of 2 decks, a noble deck and an
action deck. The play begins with each player
receiving 5 action cards and then 12 heads
(nobles) are placed in a line in the centre
of the table. This line represents the first
day's carnage. When the line is exhausted
the day ends and another 12 heads are placed
in line for day two. At the end of the third
day it is the player with the most points
that is declared the winner. Points are
earned by collecting heads as each noble
card has a point value. The value of each
head ranges from -3 up to +5. You really
want to avoid the negative nobles and gobble
up as many 5, 4 and 3 point nobles as possible.
The game play is fiendishly simple. A player
begins their turn by playing any 1 action
card from their hand, although in rare cases
they may choose to play no card. Most of
the action cards allow the players to alter
the line-up of nobles in some way. These
include moving the noble at the front of
the line back a number of spaces in the
line or reversing the order of the line.
Other action cards may allow the players
to swap beheaded nobles with another player,
draw extra cards, or give bonus points for
collecting certain types of nobles. After
the action card has been played and satisfied
the player must behead the noble at the
front of the line. This is why it is so
important to alter the line if a low score
is at the front, or it is possible to gain
a higher valued noble sitting just a few
spaces back. After beheading the poor sap
at the front of the line the player then
draws 1 action card and ends their turn.
The game is as simple as that and this makes
it possible to finish a game in under 20
minutes. There are of course a few other
elements that make the game extremely engrossing.
As well as having point values, each noble
card will also be of a certain colour. Several
action cards will earn bonus points for
each noble collected of a certain colour.
Whilst other cards will allow the players
to alter the line, but only by moving a
noble of a certain colour. One set of nobles
is called the Palace Guards and they have
no value listed. Collecting 1 of them will
earn 1 point, but if 2 are collected they
are both worth 2 points etc etc. It is little
touches like this that give the players
plenty to think about as the game progresses.
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Final Word
Guillotine is an extremely
fun and entertaining game that fits a short
time span perfectly. The rules are well
written and the artwork is fantastic as
it matches the theme very well and injects
a large dose of humour. Guillotine is not
meant to be taken seriously and it does
a great job of taking the 'mickey' out of
itself. If you have friends or a partner
that are reluctant to play games, then Guillotine
may just be the title that helps them turn
the corner! Great game, great price
.what
are you waiting for?
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