|
|
|
DECEMBER
2005
CARCASSONNE
(as seen
in The Border Mail 1/12/05)
|
Last
month we reviewed the game that reinvented the
strategy game industry.
This
month we look at Carcassonne, the highest selling
game of all time, in the strategy genre at least.
|
|
 |
| |
|
|
 |
|
Carcassonne
is a tile-laying game and each tile may contain
one or more of the following features: city,
road, farmland or cloister. At each turn, one
player draws a tile and adds it to the playing
surface (it must build off at least one other
existing tile). The newly placed tile must connect
logically to all adjacent tiles and the player
can then end their turn by placing one of their
followers on to any of the tile's features.
By placing a follower, a player can claim control
over a city, road, farm or cloister.
|
| |
|
|
|
The
aim is then very simple. A player can score
points by placing tiles that complete a city,
road or cloister that they control. As soon
as they complete one of these features they
score the relevant points and their follower
is returned to their supply.
Of
course the game is not as simple as all that.
Other players may try to sneak one of their
followers into your cities or road networks
in order to share in the points. The trick is
they cannot simply add a follower to a feature
you already control.
|
|
 |
| |
|
|
|
|
|
Instead
they must cleverly place a tile so that it does
not yet connect to your hard work and place
a follower.
If
they can then draw another tile to connect the
two seperate features, they will become one.
The
game is then open for round after round of sneak
and counter sneak tactics. If one player can
place enough followers to outnumber their opponents
followers, they will earn the points alone.
|
| |
|
|
|
The
final twist to Carcassonne is the farmland I
mentioned earlier. Any follower placed on the
grassy regions are never returned (buyer beware)
but at the end of the game a player will earn
a whopping four points for evry completed city
that is connected to their farms.
I
couldn't recommend another game more highly
for Christmas.
|
|
 |
GAME
REVIEW BY NEIL THOMSON.
|
|
|
|