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With
each new disc that is added, the magnetic field
will change. The trick is to feel that field
as you prepare to place each disc. It is really
fascinating to hold a disc in your hand and
feel the magnetic pull and to watch how other
discs are influenced by the disc you are holding.
The
longer term strategy is to force your opponent
into an error, called a 'Fault'. A fault occurs
if a player causes other discs to react on their
turn. If this happens it can allow the opponent
to form a Tower, which is worth points. Towers
are a series of discs stacked on top of each
other. Towers also have a major impact on the
magnetic field and in this way the game continues
to evolve.
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