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NOVEMBER
2006
ST. PETERSBURG
(as seen
in the Border Mail 02/11/06)
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'Saint
Petersburg' allows each player to walk in the
footsteps of Czar Peter. Your aim is to develop
the famous city and do it better than anyone
else to earn the most victory points.
The game revolves around 4 decks of cards. Each
deck represents a different aspect of the city
and they include the Workers, Buildings and
Aristocrats. The final deck offers a mixture
of cards from the other 3 decks but they are
all unique.
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Each
deck offers something a little different but
they are all critical. Workers are the primary
way of earning income which is needed to buy
cards during the game. Buildings offer points
(needed for victory) but they can be expensive.
Aristocrats offer money and the more expensive
ones can also offer points. The final deck offers
a range of options that can interact with other
cards a player may have acquired. This allows
for players to pursue certain combinations and
this makes the game intriguing.
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On
a given turn, a number of cards is turned face
up. On a player's turn they can purchase any
one card, draw a card to their hand, buy a card
from their hand or pass. When all 4 players
have passed consecutively the round is over.
The players then receive any money or points
on the cards of that round (Workers only earn
money at the end of the worker deck phase for
example) and play moves to the next deck. The
game continues in this fashion until one deck
is exhausted. This will result in the game ending
at the end of the round.
Sound interesting? Well it gets better. Players
have the chance to gain economical advantages
if they can acquire multiples of the same card.
For example if a player owns 3 markets and they
buy a 4th, they can deduct 3 rubles off the
cost of that market. This economic benefit applies
to all cards in the game.
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Then
there are the Aristocrats! They are crucial
as they offer bonus points at the end of the
game. Bonus points are awarded to each player
for the number of unique Aristocrats they control.
A small chart on the board outlines how many
points a player can earn. These points are often
the game breaker but not always.
Finally the cards available in the last deck
require that a card of the same colour be sacrificed.
The cost of this card is then deducted from
the cost of the new card, making it more financially
viable.
'Saint Petersburg' may sound complicated but
after 2-3 plays it all makes perfect sense.
What you are then left with is an intriguing
game that allows any number of different paths
to victory. Most finishes are very close and
the action in the final rounds is always nail
biting. The only area I can mark down is the
game's visual appeal. But when a game plays
this good I can overlook this detail. This game
is for the thinkers among you.
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GAME
REVIEW BY NEIL THOMSON.
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