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GAME
OF
THE
MONTH

PREVIOUS GAMES

April 2006
Pirates Cove

May 2006
Betrayal at House on the Hill

 
 

MAY 2006
BETRAYAL AT HOUSE ON THE HILL
(as seen in the Border Mail 04/05/06)

 

Play Time: 60-90 minutes
Number of players: 3-6
Difficulty: Low-Intermediate
Price: $90
Rating:

     

It is a dark and stormy night and your bus has broken down in the middle of nowhere.

Thankfully you and your friends can see a house in the distance, up on a hill. . .

Welcome to Betrayal at House on the Hill.

This is a unique game that should get people excited about playing a board game again.


Betrayal allows a group of players to explore a seemingly empty and desolate house in the hope of finding help to get their car started and return home.

 
     
 

Instead they discover a haunted house where they will end up running for their lives, possibly attacking their friends in the process, as they battle to remain sane just long enough to escape!

The game begins with the players entering the house through the front door and entering the foyer.

From here the players begin to explore the seemingly empty house.

     

Whenever a player enters an unexplored part of the house a new tile is drawn and placed.

In this way the players discover and create the house as they go.

This is an excellent design feature as it keeps the game fresh with each new play and it serves this genre of game perfectly, keeping the players in suspense.

Betrayal takes every horror movie idea you can think of and rolls them into one game.

So the players will discover the operating theatre and the cemetary and so it goes on.

 
     
  But the game really cranks up when the haunt begins.

The haunt is triggered by discovering a certain number of omens in the house.

Depending on which room the final omen is found, the players consult a chart and identify which one of the 50 haunts they will be playing.

The haunt could be anything, from a poltergeist to an alien conducting human experiments.

If you can think of it, or there has been a movie about it, then it will probably be here.

But the gem that makes Betrayal so enjoyable is that one of the players becomes the traitor and it is their job to kill their former friends.

The task for the group is usually to escape the house or to find a way to defeat the evil within the house.

     
Escaping can be a real challenge if a certain room must be found and it hasn't been discovered yet, adding to the tension.

If you are a fan of B-grade horror films or just like the idea of a group of players being able to work together before one of you turns evil, then this is the game for you .

It will also take many, many plays before the game play even considers getting tired as the random house generation and 50 haunts make each game play completley different.

 

GAME REVIEW BY NEIL THOMSON.

 
(c) 2007 Mind Games Albury