|
|
|
JANUARY
2006
ALHAMBRA
|
In
Alhambra each player is a prominent builder
in Europe. The aim is simple - build the best
Alhambra you can by combining Pavillions, Manors,
Mezzanines, Chambers, Gardens and Towers.
The
game uses tiles to depict each of these structures
and each structure is a different colour. A
market board is placed in the middle of the
play area and it is here that the building tiles
will be up for sale.
|
|
 |
| |
|
|
 |
|
The
game uses four currencies with which to buy
the tiles - Florins, Dukats, Denars and Dirhams.
Their values range from 1 to 9. Each currency
also has its own colour for easy identification
and each of the four markets will only accept
one of the four currencies.
Each
player starts with some starting capital and
a fountain - this will be the centrepiece of
their Alhambra. All building is connected to
this fountain and other tiles.
|
| |
|
|
|
All tiles are placed in a drawstring bag and
4 are selected and placed on the 4 market areas.
The currency deck is shuffled and four currency
cards are turned face-up - play can now begin.
On
a turn a player can choose to purchase a tile
by paying the appropriate currency. They can
choose to pay more than the value of the tile(each
tile has a number) but this will end their turn.
If they can pay the exact value of the tile
in that currency then they earn another action
(either buy another tile or take income).
|
|
 |
| |
|
|
|
|
|
Whenever
a player cannot buy a tile or doesn't wish to
do so they have the option to take money. They
can take any 1 currency card if it's value is
5 or more or they can take as many cards as
they wish as long as the total is 5 or less.
In this way the players can plan to purchase
more expensive tiles in future turns.
The
aim of the game is to score as many points as
possible in each of the 3 scoring rounds. In
each round all 6 building types are scored.
In the first scoring round the player with the
most buildings of each type will score. In the
2nd scoring round the first and second highest
number of each building will be rewarded and
in the 3rd round the top three will earn points.
|
| |
|
|
|
So
the strategy of Alhambra is to watch what your
opponents are building and choose which structures
you build carefully. Paying the exact amounts
as often as possible is the key to success as
it means you are able to build and take income
in the same turn.
At
the end of the game a player can also earn points
for each length of wall that surrounds their
Alhambra (many tiles contain one, two or three
wall segments). So careful planning and design
throughout the game is rewarded also.
|
|
 |
| |
| Alhambra
is a worthy winner of the Spiel des Jahres as
it challenges it's players to plan carefully and
the components are of a high quality. There is
never enough time to do everything you want and
tough choices are never far away. Unlike many
games the theme of the game and its game play
are well interwoven - adding to the enjoyment
of the experience. The rules are very well written
and allow a novice player to get started very
quickly. What are you waiting for, start building
today. |
GAME
REVIEW BY NEIL THOMSON.
|
|
|
|