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Gang of Four
- Game Review by Neil Thomson

Publisher: Days of Wonder
Style: Card Game
Players: 3 - 4 (Best with 4 players)
Time: 20-40 minutes
Ages: 12 to Adult
Difficulty: Pick-up & Play


Price: $40 - Buy Now

 
Game Overview

Gang of Four takes features from Uno, Poker, Rummy, '500' and Mahjong and rolls them into one game. Each hand sees the entire deck dealt out so that each player begins the hand with 16 cards. When playing 3 players a dummy hand is dealt and this is why I suggest that 4 players is best as it removes the guesswork and allows for more cunning play. The aim is to be the first person to get rid of all your cards and doing so will earn the other players points based on the number they have left. When one player reaches 100+ points the player with the lowest score is declared the winner. The deck consists of 3 cards ranging from value 1 to 10 and these come in 3 colours - green, yellow and red. There is 2 numbers of each colour creating a set of 6 cards for each number. The exception is the number 1 which also includes a multi-coloured 1 and the player that starts the first hand of the game with it is declared the starting player. The deck then has 3 special cards - the Green and Yellow Phoenix and the Red Dragon. When played they will also beat a numbered card but can only be played as singles a pair of Phoenix or the pair as part of a full house. The play proceeds by the starting player leading a set of cards, which could be a single, pair, 3 of a kind, straight, flush, full house, straight flush (all of these are referred to as 5 card combos) or a Gang. The order I have listed these indicate their value so a full house would beat a flush or straight. The trick however is that like '500' the other players must follow what is lead. Instead of following suit though the players must follow the number of cards played and they cannot play a weaker valued set than the one played prior. Value is determined by number and then colour and in the case of 5 card combos there is a pecking order here also. A player can decide to pass instead of playing a set of cards (except the player who leads) even if they have a valid set. The catch is that if all but 1 player passes in a round then that 1 player will win the trick and gets to lead the next. In this way players strive to get rid of cards. There is one exception to having to follow the number of cards lead. If a player has 4 or more cards of the same number it is called a Gang. A Gang can be played on any set of cards and will beat it. If 2 Gangs are played in the same round then the higher valued Gang prevails and a Gang of 5 would also beat a Gang of 4. A final twist is added by having the player caught with the most cards in the prior hand having to give the winner of that prior hand their highest valued card in the next hand. The winner of the last hand then gives them any card of their choice in return and the new hand can begin with the winner of the last hand having the lead. Nasty!

 
The Final Word

Gang of Four is an excellent card game and it appeals to card game traditionalists and more strategy minded gamers. The cards are pleasing to the eye without being beautifully illustrated and it can currently be purchased in 2 different formats as the publishing rights have changed hands. The Days of Wonder Game is a little more than the other version but is well worth the extra few dollars as it allows online play at the DoW site.

 
Pick-up & Play
 
These games can be picked up and learned in 30 minutes or less making it ideal for new players. The rules are straightforward and can often be clearly understood without even playing the game. These games are great for all ages due to the minimal rules and options available. Don't make the mistake of regarding this category as too easy though as truly great games can be found here and it would be a folly for experienced gamers to overlook them.
 
 
Moderate
 
Moderate games can still be learnt in approximately 30 minutes but are designed to offer a greater depth of strategy. Games at this level will often appear straightforward at first but after several plays a greater sophistication will become apparent. This adds much to the games re-playability and will appeal to gamers that enjoy the variety of options available to them. The rules for these games can sometimes take several reads due to their intricate nature and therefore several play tests are required to fully clarify them. These games can appeal to hard-core gamers and infrequent gamers alike. A large number of gamers will find themselves playing games in this category.
 
 
Challenging
 
These games can still be learnt and enjoyed by newcomers to gaming but on the whole are best suited to the experienced gamer. The rulebook can be more akin to a small journal at times and the complexity is mentally challenging. These games are without a doubt still very enjoyable but they will take more work to prepare for and often require a serious commitment to play (large part of a day or weekend). These games often appeal to lovers of a particular genre or the regular miniatures gamer.
 
 
 
 
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