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Game Review by Neil Thomson |
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Publisher:
Euro Games
Style: Strategic Board Game
Players: 2-10
Time: 1-2 hours
Ages: 12+
Difficulty: Moderate
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| Game
Overview
Formula De is one of those
rare board games that attempts to take on
the sporting world. In this case the designers
have gone for a realistic simulation of
the real thing and the result is remarkably
good.
The base game comes with 2 tracks, Monaco
and Zandvoort (Holland). It should be highlighted
that the tracks are absolutely huge and
will take up most of the average sized dinner
table. The track looks great and the artwork
around the edge and in the middle of the
track offers a comical summation of the
country the track is located in. All in
all the game is a visual treat to look at
and just makes you want to play the game.
The game itself is not very difficult to
learn and I have only given it a Moderate
rating due to the time it takes to play.
Each player takes a car, a car chart and
a race sheet. The car chart shows the 6
gears of each car and icons for tyres, brakes,
fuel, body, engine and suspension. In the
advanced game each player can choose to
create their own car set-up using a limited
number of points. This is a great inclusion
but beginners can use a basic set-up as
they learn the game. The set-up is completed
by placing a gear stick marker on gear 1.
The main mechanic of Formula De is the gear
system, which is cleverly thought through.
Each gear uses a different sized dice. Gear
1 uses a D4 with a number range of 1-2.
Gear 4 is a D12 with numbers ranging from
7-12. Whilst gear 6 is a D30 with numbers
ranging from 21-30. This is a clever mechanic
as it not only simulates the top speed of
the car in each gear, it also simulates
the difficulty in slowing down when in certain
gears. This then makes for the 2nd major
consideration. Each corner in the game will
have a designated stop zone bordered in
red. To simulate the fact that F1 cars in
real life must drop down to a certain speed
to take corners safely, each player must
make their car end its turn at some point
in each corner. To simulate each track accurately,
corners are designated as 1 stop, 2 stop
or 3 stop turns. For every space that a
car overshoots a corner they will take damage
and this can be split between different
parts of the car, for example brakes and
tyres. By incorporating the corner stop
system the designers can make each track
vastly different and make them fairly accurate
to the real thing, something that will appeal
to the F1 nuts out there.
The final consideration for the driver of
a Formula De car is that only 1 gear can
be shifted up or down safely per turn. If
a greater gear change is desired in the
one turn it will cause damage. Races can
be of any length decided on by the players
and this makes the game's length highly
flexible. Yet another plus!
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| The
Final Word
Despite my dislike of F1
in real life I have to say that Formula
De is a great game. There are many more
elements to the game that I don't have room
to discuss like weather conditions and time
trials to determine pole position. In all
it feels like the designers just haven't
missed a trick with this game. Allowing
up to 10 players, it makes for a great beer
and pretzels game with a party of friends.
To make this a truly 5 star game, you can
also buy all of the real life F1 tracks.
That should really keep the F1 enthusiasts
happy. 3, 2, 1 Go, Go, GO!
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