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Formula De
- Game Review by Neil Thomson

Publisher: Euro Games
Style: Strategic Board Game
Players: 2-10
Time: 1-2 hours
Ages: 12+
Difficulty: Moderate

 
Game Overview

Formula De is one of those rare board games that attempts to take on the sporting world. In this case the designers have gone for a realistic simulation of the real thing and the result is remarkably good.
The base game comes with 2 tracks, Monaco and Zandvoort (Holland). It should be highlighted that the tracks are absolutely huge and will take up most of the average sized dinner table. The track looks great and the artwork around the edge and in the middle of the track offers a comical summation of the country the track is located in. All in all the game is a visual treat to look at and just makes you want to play the game.
The game itself is not very difficult to learn and I have only given it a Moderate rating due to the time it takes to play. Each player takes a car, a car chart and a race sheet. The car chart shows the 6 gears of each car and icons for tyres, brakes, fuel, body, engine and suspension. In the advanced game each player can choose to create their own car set-up using a limited number of points. This is a great inclusion but beginners can use a basic set-up as they learn the game. The set-up is completed by placing a gear stick marker on gear 1.
The main mechanic of Formula De is the gear system, which is cleverly thought through. Each gear uses a different sized dice. Gear 1 uses a D4 with a number range of 1-2. Gear 4 is a D12 with numbers ranging from 7-12. Whilst gear 6 is a D30 with numbers ranging from 21-30. This is a clever mechanic as it not only simulates the top speed of the car in each gear, it also simulates the difficulty in slowing down when in certain gears. This then makes for the 2nd major consideration. Each corner in the game will have a designated stop zone bordered in red. To simulate the fact that F1 cars in real life must drop down to a certain speed to take corners safely, each player must make their car end its turn at some point in each corner. To simulate each track accurately, corners are designated as 1 stop, 2 stop or 3 stop turns. For every space that a car overshoots a corner they will take damage and this can be split between different parts of the car, for example brakes and tyres. By incorporating the corner stop system the designers can make each track vastly different and make them fairly accurate to the real thing, something that will appeal to the F1 nuts out there.
The final consideration for the driver of a Formula De car is that only 1 gear can be shifted up or down safely per turn. If a greater gear change is desired in the one turn it will cause damage. Races can be of any length decided on by the players and this makes the game's length highly flexible. Yet another plus!

 
The Final Word

Despite my dislike of F1 in real life I have to say that Formula De is a great game. There are many more elements to the game that I don't have room to discuss like weather conditions and time trials to determine pole position. In all it feels like the designers just haven't missed a trick with this game. Allowing up to 10 players, it makes for a great beer and pretzels game with a party of friends. To make this a truly 5 star game, you can also buy all of the real life F1 tracks. That should really keep the F1 enthusiasts happy. 3, 2, 1 Go, Go, GO!

 
Pick-up & Play
 
These games can be picked up and learned in 30 minutes or less making it ideal for new players. The rules are straightforward and can often be clearly understood without even playing the game. These games are great for all ages due to the minimal rules and options available. Don't make the mistake of regarding this category as too easy though as truly great games can be found here and it would be a folly for experienced gamers to overlook them.
 
 
Moderate
 
Moderate games can still be learnt in approximately 30 minutes but are designed to offer a greater depth of strategy. Games at this level will often appear straightforward at first but after several plays a greater sophistication will become apparent. This adds much to the games re-playability and will appeal to gamers that enjoy the variety of options available to them. The rules for these games can sometimes take several reads due to their intricate nature and therefore several play tests are required to fully clarify them. These games can appeal to hard-core gamers and infrequent gamers alike. A large number of gamers will find themselves playing games in this category.
 
 
Challenging
 
These games can still be learnt and enjoyed by newcomers to gaming but on the whole are best suited to the experienced gamer. The rulebook can be more akin to a small journal at times and the complexity is mentally challenging. These games are without a doubt still very enjoyable but they will take more work to prepare for and often require a serious commitment to play (large part of a day or weekend). These games often appeal to lovers of a particular genre or the regular miniatures gamer.
 
 
 
 
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