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Game Review by Neil Thomson |
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Publisher:
Looney Labs
Style: Family Games
Players: 2-10
Time: 30-60 minutes
Ages: 12 to Adult
Difficulty: Pick-up & Play
Awards: Best Mind Game - 1999 (Mensa)
Price: $25 - Buy
Now
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| Game
Overview
Fluxx is a little classic
that many people will not give the time
of day, due to its packaging and size (I
too am guilty). What lies inside though
is a little gaming gem that will have players
asking,
"Time for one more?" Fluxx is
a card game comprising of an 84-card deck.
There are 4 types of cards - Rules, Actions,
Goals and Keepers. At the start of the game
each player begins with 3 cards and the
only rule in play is that all players must
draw 1 card and play 1 card, then their
turn is over. If a player plays a new Rule
card it is very possible that it will not
effect the other rule(s) in play. In games
our group played we often had up to 5 or
6 rules in play at once. Wacky results can
sometimes result such as having to draw
5 cards, play 3 of them and then discard
down to a hand limit of 1. The rules are
what give Fluxx its wacky edge and keep
the players on their toes. The Action cards
are just as interesting and provide the
'what's going to happen next?' element.
Action cards can make players trade hands,
change the order of play, remove other cards
from the table or reset the rules back to
the basic rule used at the start of play
(this card is heaven sometimes). The Goal
card determines the aim of the game and
displays 2 items. When a goal is played,
it is played centrally to the table and
this means that the goal is valid for all
players. If any player can meet the requirements
on the Goal card (by possessing the items
on the card) then they win the game. If
a new goal is played it will replace the
old goal and change the victory conditions
(possibly snatching victory away from others
just in time). Finally the deck offers the
Keeper cards and if you haven't already
guessed, each Keeper card displays 1 item.
Players can possess any number of keepers
(unless a rule has been played to limit
the number) and they are highly prized.
Items include a wide variety of things from
cookies and a glass of milk to a tank or
headstone.
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Final Word
Fluxx is an experiment in
chaos as the game hardly ever stays the
same from turn to turn. The rules constantly
change, the victory conditions constantly
change and the player's cards are never
safe from the opposition. It is well designed
as it offers 2 of each Keeper card, which
increases the chances of multiple players
winning on a given turn, and the box proudly
states that there are 23 different ways
to win. This is a large part of Fluxx' appeal.
This game could be picked up by anyone,
learnt and enjoyed in less than 10 minutes.
The rules could fit in your wallet\purse
and they even explain them with a comic
strip drawing - it's that simple. Fluxx
can accommodate 2-6 players and this is
perfect for its style of play. The larger
the group the better because it means more
chaos and mayhem. Our playgroup still had
a blast with 3 players but I can't wait
to get a group of 6 together. Fluxx is currently
the 11th highest selling game of all time
and this is not hard to understand given
its fun factor and price. I challenge you
to play Fluxx and not have fun with it!
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