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Game Review by Neil Thomson |
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Publisher:
Phalanx Games
Style: Card Game
Players: 2-5
Time: 30
Ages: 10+
Difficulty: Pick-up & Play
Price: $25 - Buy
Now
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| Game
Overview
In FBI each player leads
a team of 6 field agents in an attempt to
arrest the most notorious criminals wanted
by the Bureau. Each criminal will earn a
player points but beware because there are
some innocent bystanders out there that
if arrested will reduce your score and agents
are not immune to errors.
The game begins with each player taking
6 agents (each of a different colour), a
slammer to hold offenders and two starting
purple cards. Each slammer is numbered and
this represents the turn order for each
hand and by playing 1 purple card the initial
turn order is established.
The game is then set-up by placing the 6
bonus cards, in a row. Then a number of
suspect cards are placed below the corresponding
coloured bonus card. The number of cards
placed is always 2 times the number of players
and in this way the game is nicely balanced
for any number of players. Each of the suspect
cards will have a positive value (criminals)
or a negative value (innocent bystanders).
The main phase of the game now begins with
each player secretly selecting 2 of their
6 field agents. In turn they will play 1
field agent at a time and the colour they
play will allow the player to select any
1 suspect from that line. In this way the
players aim to arrest the criminals of the
greatest value and place them in their slammer.
Of course this round will always be different
with each play as the make-up of the suspects,
their value and colour will differ each
time. This round will see players guess
and second guess each other as they try
to work out which 2 agents they will select.
The round ends when the last suspect is
taken. Additional hands are played in this
fashion until the round when the last suspect
card from the deck is added to the table.
At the end of this round the bonus cards
of each colour are awarded to the player
with the highest value of each colour. The
bonus values plus the total value of all
cards are added together to get each player's
total score with the highest score winning.
Now for the twist. Between each round the
players must select one card from their
slammer and reveal it. The highest card
revealed will allow that player to take
the number 1 slammer and all other slammers
are allocated in this way. So the slammers
(and turn order) move between players each
round and this means that each player must
do their best to keep track of the points
within each slammer. A player can deliberately
go after the innocent bystanders (negative
points) to make a slammer have a low score.
They just want to avoid finishing the game
with that slammer in their possession. Likewise,
players will want to track the highest valued
slammer and possess it at the end of the
last round. Sound easy? I guarantee it isn't.
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Final Word
FBI is a challenging game
in the first few plays but with practice
the strategy becomes more natural. Unlike
many games, players can go about securing
the victory by seeking low cards, not just
high and this can throw other people's tactics
off. The cards are of a high quality and
the theme is enjoyable. Little touches like
the slammer and handcuff card (denotes who
goes first) add to the theme and enjoyment.
Welcome to the FBI!
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