| Game
Overview
To avoid confusion lets start
with the title. Elfenland is the base game
and Elfengold is the expansion, which adds
to the base game but makes it play many
times better. For this reason this review
is of the expanded Elfengold game play and
I would recommend that you play with the
expansion if at all possible. Ok that's
settled. Elfengold was created by an industry
guru in Alan Moon. The premise is simple
like most good games. Each player is an
elf embarking on a trial to adulthood. The
aim is to visit as many of the 20 elvish
cities as possible in only 6 game turns,
using a variety of weird and wonderful transportation.
Transport options include dragons, magic
clouds, troll wagons, unicorns, wild pigs,
elf cycles, ferries and wizards. The cities
are dotted all over the game board and various
terrains must be travelled through to reach
each one. However each of the transport
choices can only be used in certain terrains
and even then some terrains are more expensive
to travel through with some transports than
others. The main game mechanic is the selection
of transportation used to travel to the
various cities. In order to travel a particular
route a legal transport token for that terrain
must be placed on it and the player must
have the matching transport card in their
hand. To ensure things are not too simple,
each turn sees each player only receive
two transport tokens to place on the board.
The active player for the round then draws
a further 8 random transport tokens. Each
player must then bid on these tokens in
an auction and of course the transport cards
in their hands (between 1-6 usually) will
dictate to a large degree which ones they
require most. Their position on the board
and the terrains that surround them are
also an important consideration. Once all
transport tokens have been purchased or
passed up, players in turn can place these
tokens on any given route. The aim being
to create a continuous route to as many
of the elvish cities as possible each turn.
Once a route has been assigned a transport
token, another one cannot be placed there
by another player. This lends the game much
of its strategy as players aim to limit
the travelling options of their opponents
whilst at the same time try to make best
use of their tokens and those of others
that may be within travelling distance.
Each city has a value, which each player
receives in the form of gold pieces for
reaching it and these are used in future
auction situations. At the end of turn 6
the best travelled elf wins.
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