| Game
Overview
As Duke's in a distant land
opportunity has presented itself as the
King is away seeking to expand the realm.
It is time to make the kingdom your own.
Taking land will earn victory points and
the aim is to reach a pre-set total (40
in a 3 player game) to be declared the main
challenger to the throne (read this as winner).
The land of Domaine consists of various
terrains and features including meadows,
forests, villages and 3 types of mines (diamond,
gold and copper). To earn victory points
domaines must be created by enclosing patches
of land. Some land is more valuable than
others and all terrains offer some benefit.
Each player starts with a set of castles
and a horde of knights. The set-up requires
each player (in turn) to place their castles
and a knight adjacent to each one. This
initial placement can only be on a meadow
or forest square. Each player then gets
3 action cards from the deck and play can
begin. It is the action cards that control
the play. Playing each turn is simple enough,
it is deciding what to do that is the difficult
part. Each turn requires a player to play
a card or sell a card instead to earn income.
Each card allows a player an option, the
3 most common are - place borders, place
knights or expand a domaine. Each of these
cards has a cost which must be paid before
the action can be taken. Placing borders
is the common move early in the game. The
aim is to place them in such a way that
a section of the kingdom is bordered off,
forming a domaine. One of the most common
methods is to use the edge of the board
as a natural border and simply rope off
against it. Once a domaine is created it
is immediately scored. Each forest square
is worth 1 point, villages 3 and the Royal
City 5 (located in the centre of the board).
Often a player will have no income left
so they will be forced to sell a card. Each
card has a play and sell value, so players
must weigh up which cards are best for which
purpose based on their position. At the
end of a players turn they will draw 1 card
to return their hand to 3 cards.
Mines do not provide victory points initially
but they are valuable. Each mine will earn
1 ducat at the beginning of a players turn.
This extra income will be critical as the
game develops. If a player can control 3
or more of the same mine in their territory
they will earn a bonus 5 victory points.
The role of knights is to defend domaines
and to launch attacks on those of the enemy.
A player can only play an expand domaine
card if an enemy has a domaine neighbouring
one of yours and you have more knights than
them in those domaines. If this is the case
then you can push any one border back 1
or 2 squares and steal some of their land.
This may result in you earning victory points
and more importantly they will lose the
points you gain. Valuable mines can also
be stolen in this fashion.
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