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Control Nut
- Game Review by Neil Thomson

Publisher: Independent (James Miller)
Style: Card Game
Players: 2-4
Time: 30-45 minutes
Ages: 10+
Difficulty: Pick-up & Play


Price: $25 - Buy Now

 
Game Overview

Control Nut is a trick taking game most similar to '500' (without the bowers). However like any good game it takes the mechanics of a classic and gives it a slight nudge to create a new game all of its own.
Control Nut is so named as it uses nuts and squirrels as its theme. Each card features artwork depicting nut crazy squirrels that makes each card appealing and sums up the fun nature of the game.
The game offers 4 suits of nut; Buckeyes, Walnuts, Acorns and Peanuts. Each suit contains the numbers 1-13 and the game can be played by 2-4 players but it will appeal to most as a 3 player game or 4-player game of partners. Each hand consists of 2 distinct phases. Phase 2 features the trick taking, where cards are led and suit must be followed. If players can't follow suit they can then trump in or throw an off-suit. This is simple.
The first phase however is where the action is set-up. The game features 8 Control Nut cards. Each card has a special ability that takes effect in phase 2. In every hand only 4 of the 8 Control Nut cards are randomly drawn and used. This helps to make each new hand fresh as the combination will change. One by one each Control Nut card is auctioned. Each player must make a bid using any 3 cards from their hand. The value of the cards is totalled (cards revealed) and the next player must make a higher bid if they wish to win the card. The winner of a bid takes the Control Nut card and then must give the other players 1 card each from the cards they used to bid. In this way a player can win a powerful card but they will weaken their hand in doing so, meaning they may have difficulty winning tricks later. All 4 Control Nut cards are auctioned in this way and the player that wins the majority (or last) of the Control Nuts will determine the trump for the hand. This is a major advantage that ensures that auctions are fiercely contested. This phase is also clever as it allows teams to show each other a range of cards in their hand during bidding. This information may prove crucial when a player chooses what suit will be trump.
The next twist is that most of the Control Cards must be played into a trick and the winner of the trick earns the benefit bestowed by the Control Nut. This requires the players to be very careful when and how they play Control Nut cards or they could backfire!
The scoring offers the final twist. Players or teams will earn 1 point per trick and these points are multiplied by the number of stars won. Every suit has cards featuring 1 or 2 stars. These are usually on the lowest valued cards (1's and 2's). This helps make the low numbered cards actually worth something and players can't afford to sacrifice them if an opponent is winning the trick! The first to 300 points wins the game.

 
The Final Word

The strength of Control Nut is that it will be familiar to many players but the tweaks make it fresh and intriguing. The Control Cards provide a little chaos and the players will not always feel in control. If you like a game with some control but the potential to be surprised then Control Nut is for you!

 
Pick-up & Play
 
These games can be picked up and learned in 30 minutes or less making it ideal for new players. The rules are straightforward and can often be clearly understood without even playing the game. These games are great for all ages due to the minimal rules and options available. Don't make the mistake of regarding this category as too easy though as truly great games can be found here and it would be a folly for experienced gamers to overlook them.
 
 
Moderate
 
Moderate games can still be learnt in approximately 30 minutes but are designed to offer a greater depth of strategy. Games at this level will often appear straightforward at first but after several plays a greater sophistication will become apparent. This adds much to the games re-playability and will appeal to gamers that enjoy the variety of options available to them. The rules for these games can sometimes take several reads due to their intricate nature and therefore several play tests are required to fully clarify them. These games can appeal to hard-core gamers and infrequent gamers alike. A large number of gamers will find themselves playing games in this category.
 
 
Challenging
 
These games can still be learnt and enjoyed by newcomers to gaming but on the whole are best suited to the experienced gamer. The rulebook can be more akin to a small journal at times and the complexity is mentally challenging. These games are without a doubt still very enjoyable but they will take more work to prepare for and often require a serious commitment to play (large part of a day or weekend). These games often appeal to lovers of a particular genre or the regular miniatures gamer.
 
 
 
 
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