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Civilization: Sid Meier's
- Game Review by Neil Thomson

Publisher: Mayfair Games
Style: Strategic Board Game
Players: 3-4
Time: 1-2 hours
Ages: 12 to Adult
Difficulty: Moderate

Price: $135 - Buy Now

 
Game Overview

There is only one word for this top shelf title from Eagle Games - EPIC! This was the first computer conversion that Eagle Games attempted to convert into a board game and boy what a choice. Civilisation is now up to its 3rd incarnation in the computer industry and it has set the benchmark for strategy gaming for over two decades. In other words "What were they thinking?" as the margin for failure was huge. This game is so enormous that I can only offer an overview. As the title suggests, players are trying to build the greatest empire the world has seen. The game begins in 4000 B.C. with each player starting with a single village. As the game progresses each civilisation will travel through time taking in the 4 major eras - Ancient, Medieval, Industrial and Modern. By using settlers, players explore the continents of the world, discover rare resources, various terrains and each other as they prepare to expand by founding new villages. In time populations begin to grow and villages become towns, then cities and finally a metropolis is possible. The game revolves around the research of Technologies (53 in all) ranging from Iron Working to Miniaturisation and Robotics. By acquiring one technology, new ones become possible as your civilisation reaches new heights of awareness and the building of Great Wonders (25) is possible. Indeed the sheer scope and complexity of the Technology Tree is enormous and does a great service to the original game upon which it is based. Acquiring new technologies also allows civilisations to create more advanced and devastating weapons to attack their neighbours and defend their borders and for this reason Civilisation requires players to learn the art of diplomacy. Trade also plays a huge part in the game as the rare resources (8 in all) are the key to generating wealth. Gaining a monopoly of any one resource generates riches and civilisations that have discovered one another can strike trade deals and agree to split the spoils, thus gaining economic benefits over their opponents. This constant cycle of discovery, expansion, diplomacy, trade and conflict are played out over the course of history until a winner is determined. The game offers several victory conditions including Diplomatic, Military and Space. As the game enters its 3rd and then final era, players begin to jockey for position to reach one of these victory conditions and the one they choose will influence greatly their final decisions in all aspects of the game.

 
The Final Word

This is nothing short of a brilliant game. The components are gorgeously crafted offering a huge game board, 784 miniatures and player interaction that never ends. The game also offers two different rule sets to allow players of any experience level to enjoy the game and the length of play is different with each of these options. At its full height it can take 2 days to complete - but boy what an experience! Don't shirk at the cost of this masterpiece as it is worth every dollar. Buy it and get ready to become a gaming giant. It is that good.

 
Pick-up & Play
 
These games can be picked up and learned in 30 minutes or less making it ideal for new players. The rules are straightforward and can often be clearly understood without even playing the game. These games are great for all ages due to the minimal rules and options available. Don't make the mistake of regarding this category as too easy though as truly great games can be found here and it would be a folly for experienced gamers to overlook them.
 
 
Moderate
 
Moderate games can still be learnt in approximately 30 minutes but are designed to offer a greater depth of strategy. Games at this level will often appear straightforward at first but after several plays a greater sophistication will become apparent. This adds much to the games re-playability and will appeal to gamers that enjoy the variety of options available to them. The rules for these games can sometimes take several reads due to their intricate nature and therefore several play tests are required to fully clarify them. These games can appeal to hard-core gamers and infrequent gamers alike. A large number of gamers will find themselves playing games in this category.
 
 
Challenging
 
These games can still be learnt and enjoyed by newcomers to gaming but on the whole are best suited to the experienced gamer. The rulebook can be more akin to a small journal at times and the complexity is mentally challenging. These games are without a doubt still very enjoyable but they will take more work to prepare for and often require a serious commitment to play (large part of a day or weekend). These games often appeal to lovers of a particular genre or the regular miniatures gamer.
 
 
 
 
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