| Game
Overview
If you are unfamiliar with
the Catan series please read the review,
'The Settlers of Catan' first. This will
give you a basic overview of the game and
save us time here.
Welcome back. So what is different? Well
each player starts with 1 city and 1 settlement.
The city also comes with a flip chart and
this displays 3 sections, which represent
the commerce, political and military development
of your city. Each of these sections must
be developed during the course of the game
and doing so will gain you great advantages.
But they naturally come at a cost. Cities
& Knights (C&K) introduces 3 new
commodities in cloth, coin and paper. These
can be earned through the terrains pasture,
mountain and forest and the cities now have
a changed production. They still earn 2
bricks and 2 grain (in hills and fields)
but on the other 3 terrains they earn 1
resource and 1 commodity of the appropriate
type. Commodities are handled using cards
just like resources and this can cause added
trouble when a 7 is rolled as they add to
the size of your hand - beware the robber!
The commodities also serve to spice up the
trade options open to players.
The island in (C&K) is created in the
same fashion but it is now surrounded by
a border template and the top of the map
has a new template added. This displays
a track for the barbarian horde who will
attack the Isle of Catan by ship. An additional
dice is added to the resource die when they
are rolled at the start of a player's turn.
This dice depicts 3 castles and 3 black
ships. If a black ship appears then the
barbarian horde moves one step closer to
the island. If a roll sees them make landfall
then the player's must try to defend the
island using their knights (yet another
way to spend your valuable resources). I
will keep the resolution of this phase a
secret but if they are not defeated and
you offer the least help, the barbarians
will raze one of your cities, reducing it
to a settlement. You can choose to lose
a city wall instead if you purchased one
(cost of 2 bricks) but these can be hard
to acquire in some games. Therefore brick
monopolies can be highly valuable.
Now back to the extra dice. The coloured
castles relate to the 3 areas of your city.
Every time a city upgrade is purchased,
the appropriate section of the city card
is flipped. Among other benefits, the new
upgrade displays a set of numbers in a red
dice. If your resource role shows the appropriate
coloured castle and a matching number on
the red dice (resource dice now consist
of a bone + red dice) then a new progress
card of that colour can be drawn. The old
progress deck of Settlers is replaced by
3 new ones. Each deck relates to a section
of your city. These cards create far more
variability in the play. A total of 13 VP
are needed for victory.
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