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Cities and Knights of Catan
- Game Review by Neil Thomson

Publisher: Mayfair Games
Style: Strategic Board Game
Players: 3-4
Time: 1-2 hours
Ages: 12 to Adult
Difficulty: Moderate

Price: $80 - Buy Now

 
Game Overview

If you are unfamiliar with the Catan series please read the review, 'The Settlers of Catan' first. This will give you a basic overview of the game and save us time here.
Welcome back. So what is different? Well each player starts with 1 city and 1 settlement. The city also comes with a flip chart and this displays 3 sections, which represent the commerce, political and military development of your city. Each of these sections must be developed during the course of the game and doing so will gain you great advantages. But they naturally come at a cost. Cities & Knights (C&K) introduces 3 new commodities in cloth, coin and paper. These can be earned through the terrains pasture, mountain and forest and the cities now have a changed production. They still earn 2 bricks and 2 grain (in hills and fields) but on the other 3 terrains they earn 1 resource and 1 commodity of the appropriate type. Commodities are handled using cards just like resources and this can cause added trouble when a 7 is rolled as they add to the size of your hand - beware the robber! The commodities also serve to spice up the trade options open to players.
The island in (C&K) is created in the same fashion but it is now surrounded by a border template and the top of the map has a new template added. This displays a track for the barbarian horde who will attack the Isle of Catan by ship. An additional dice is added to the resource die when they are rolled at the start of a player's turn. This dice depicts 3 castles and 3 black ships. If a black ship appears then the barbarian horde moves one step closer to the island. If a roll sees them make landfall then the player's must try to defend the island using their knights (yet another way to spend your valuable resources). I will keep the resolution of this phase a secret but if they are not defeated and you offer the least help, the barbarians will raze one of your cities, reducing it to a settlement. You can choose to lose a city wall instead if you purchased one (cost of 2 bricks) but these can be hard to acquire in some games. Therefore brick monopolies can be highly valuable.
Now back to the extra dice. The coloured castles relate to the 3 areas of your city. Every time a city upgrade is purchased, the appropriate section of the city card is flipped. Among other benefits, the new upgrade displays a set of numbers in a red dice. If your resource role shows the appropriate coloured castle and a matching number on the red dice (resource dice now consist of a bone + red dice) then a new progress card of that colour can be drawn. The old progress deck of Settlers is replaced by 3 new ones. Each deck relates to a section of your city. These cards create far more variability in the play. A total of 13 VP are needed for victory.

 
The Final Word

This version is much more involved than the original - some people will dislike this, whilst others will love it. The mechanics themselves are very neat and make for more paths to victory than the original. If you are a Catan fan then you will have trouble resisting this variant. It does take longer to play but for me the journey is strewn with greater challenges making the added time worthwhile. Bravo Mr. Teuber!

 
Pick-up & Play
 
These games can be picked up and learned in 30 minutes or less making it ideal for new players. The rules are straightforward and can often be clearly understood without even playing the game. These games are great for all ages due to the minimal rules and options available. Don't make the mistake of regarding this category as too easy though as truly great games can be found here and it would be a folly for experienced gamers to overlook them.
 
 
Moderate
 
Moderate games can still be learnt in approximately 30 minutes but are designed to offer a greater depth of strategy. Games at this level will often appear straightforward at first but after several plays a greater sophistication will become apparent. This adds much to the games re-playability and will appeal to gamers that enjoy the variety of options available to them. The rules for these games can sometimes take several reads due to their intricate nature and therefore several play tests are required to fully clarify them. These games can appeal to hard-core gamers and infrequent gamers alike. A large number of gamers will find themselves playing games in this category.
 
 
Challenging
 
These games can still be learnt and enjoyed by newcomers to gaming but on the whole are best suited to the experienced gamer. The rulebook can be more akin to a small journal at times and the complexity is mentally challenging. These games are without a doubt still very enjoyable but they will take more work to prepare for and often require a serious commitment to play (large part of a day or weekend). These games often appeal to lovers of a particular genre or the regular miniatures gamer.
 
 
 
 
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