| Game
Overview
This is the first of the
smaller expansions and is unusual in that
it offers expansion tiles to 2 different
games. The King part of the title refers
to the 7 tiles included as expansions for
the original Carcassonne. I will explain
these first.
Five of these tiles are simply offered as
unusual tiles that are not found in the
original game. These include a 4-sided city
tile in the form of an under and overpass
and a city tile with a road that leads under
the city via a tunnel, to name but a few.
But the 2 major tiles that alter the game
play are the King and Robber Baron. Unlike
any other tiles in Carcassonne, these 2
do not add to the board and do not get drawn.
Instead they are earned. The first player
to place a tile that completes a city will
take the King. The King can then only be
stolen from the controlling player if another
player places a tile to complete a larger
city than the last. A dice is usually a
good way to track the current size of the
largest completed city. So in a similar
fashion to earning resource tokens in the
Traders & Builders expansion, the players
must weigh up the cost of completing a rival's
city, giving them points, for the benefit
of gaining the King token. The real kicker
is that the King tile will only benefit
the player that controls it at the end of
the game. The player that does so will earn
1 bonus point for every completed city on
the board. This is obviously highly desirable
and the controlling player will often complete
as many small cities as possible to raise
the value of this bonus at the end of the
game.
The Robber Baron works in exactly the same
way except that it works when a tile is
placed to complete a road. All of the above
comments regarding the King apply here for
the Robber Baron.
The remaining 5 tiles offer an expansion
for the stand alone game Carcassonne: Hunters
& Gatherers. Before play begins each
player randomly draws 1 of these tiles and
places it in front of them. Each tile will
bestow a power to that player. The Shaman
is always in effect but the other 4 tiles
must be placed on the board (instead of
a normal tile draw) before their powers
become active. Each of the tiles breaks
a traditional rule in some small way but
the overall play of the game is not altered
greatly. I will leave the exact effect of
these tiles as a mystery for you to discover.
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