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Carcassonne: Inns & Cathedrals
- Game Review by Neil Thomson

Publisher: Rio Grande
Style: Strategic Board Game (Tile)
Players: 2-6
Time: 30-50 minutes
Ages: 10 to Adult
Difficulty: Pick-up & Play


Price: $30 - Buy Now

 
Game Overview

This was the first major expansion released for Carcassonne and its success is underlined by having reached No. 8 in the All-time Sales list for strategic games. The major addition to the original game play comes, not surprisingly, in the form of inns and cathedrals. Six tiles depict an inn and lake alongside a section of road. If this tile is added to a player's road system it will allow them to earn 2 points per road section when scoring, instead of the normal 1 point. The catch is that the road will score nothing if it contains an inn and remains incomplete at the end of the game. This opens up the potential for your opponents to place tiles around your road network to make it all but impossible to finish. The other nasty side effect of this of course is that it may tie up one of your followers for the entire game and unlike a farm there is no reward.
The expansion also includes 2 cathedrals which take the form of 4-sided city tiles. These are added to a city and if the city is completed it will earn the controlling player 3 points per tile in the city instead of the normal 2. Again the cathedral will result in no points being earned if it is not completed before the game ends. Similar options to those outlined above are available to your opponents, but this time they may try to extend your city in the hope you can never complete it!
Whilst both of these new features are enjoyable and change the play considerably, they may not necessarily convince all players of the original to purchase them. So quite wisely they have thrown in a few added extras. The first is the inclusion of a 6th colour, allowing yet another friend to enter the fray. The second is the inclusion of Super Meeple (or followers). These pieces are considerably bigger than the original pieces and they represent 2 standard followers. These units are excellent as they add a new level of decision making as each player tries to calculate where they can best be used. Should I try and take control of that large city, or am I better served by controlling that farming region? This is a common dilemma in every game. The final inclusion is a small one. They have included a double sided tile with the numbers 50 and 100 marked on alternate sides. These are simply scoring tiles to help keep track of any players that reach the end of the scoring track. Simple but quite handy.

 
The Final Word

Players of Carcassonne will tell you that the game is fun because it offers a simple set of rules that offer unlimited options each game. I am happy to report that this expansion does not alter that basic fact, it simply adds a few new considerations. All of the components are of the high quality expected in a Carcassonne game and the expansion is will priced to make it excellent value for money. There are 18 new tiles waiting to be explored - what are you waiting for?

 
Pick-up & Play
 
These games can be picked up and learned in 30 minutes or less making it ideal for new players. The rules are straightforward and can often be clearly understood without even playing the game. These games are great for all ages due to the minimal rules and options available. Don't make the mistake of regarding this category as too easy though as truly great games can be found here and it would be a folly for experienced gamers to overlook them.
 
 
Moderate
 
Moderate games can still be learnt in approximately 30 minutes but are designed to offer a greater depth of strategy. Games at this level will often appear straightforward at first but after several plays a greater sophistication will become apparent. This adds much to the games re-playability and will appeal to gamers that enjoy the variety of options available to them. The rules for these games can sometimes take several reads due to their intricate nature and therefore several play tests are required to fully clarify them. These games can appeal to hard-core gamers and infrequent gamers alike. A large number of gamers will find themselves playing games in this category.
 
 
Challenging
 
These games can still be learnt and enjoyed by newcomers to gaming but on the whole are best suited to the experienced gamer. The rulebook can be more akin to a small journal at times and the complexity is mentally challenging. These games are without a doubt still very enjoyable but they will take more work to prepare for and often require a serious commitment to play (large part of a day or weekend). These games often appeal to lovers of a particular genre or the regular miniatures gamer.
 
 
 
 
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