| Game
Overview
This was the first major
expansion released for Carcassonne and its
success is underlined by having reached
No. 8 in the All-time Sales list for strategic
games. The major addition to the original
game play comes, not surprisingly, in the
form of inns and cathedrals. Six tiles depict
an inn and lake alongside a section of road.
If this tile is added to a player's road
system it will allow them to earn 2 points
per road section when scoring, instead of
the normal 1 point. The catch is that the
road will score nothing if it contains an
inn and remains incomplete at the end of
the game. This opens up the potential for
your opponents to place tiles around your
road network to make it all but impossible
to finish. The other nasty side effect of
this of course is that it may tie up one
of your followers for the entire game and
unlike a farm there is no reward.
The expansion also includes 2 cathedrals
which take the form of 4-sided city tiles.
These are added to a city and if the city
is completed it will earn the controlling
player 3 points per tile in the city instead
of the normal 2. Again the cathedral will
result in no points being earned if it is
not completed before the game ends. Similar
options to those outlined above are available
to your opponents, but this time they may
try to extend your city in the hope you
can never complete it!
Whilst both of these new features are enjoyable
and change the play considerably, they may
not necessarily convince all players of
the original to purchase them. So quite
wisely they have thrown in a few added extras.
The first is the inclusion of a 6th colour,
allowing yet another friend to enter the
fray. The second is the inclusion of Super
Meeple (or followers). These pieces are
considerably bigger than the original pieces
and they represent 2 standard followers.
These units are excellent as they add a
new level of decision making as each player
tries to calculate where they can best be
used. Should I try and take control of that
large city, or am I better served by controlling
that farming region? This is a common dilemma
in every game. The final inclusion is a
small one. They have included a double sided
tile with the numbers 50 and 100 marked
on alternate sides. These are simply scoring
tiles to help keep track of any players
that reach the end of the scoring track.
Simple but quite handy.
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