| Carcassonne:
Hunters & Gatherers |
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Game Review by Neil Thomson |
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Publisher:
Rio Grande + Hans im Gluck
Style: Strategic Board Game
Players: 2-5
Time: 40-60 minutes
Ages: 12+
Difficulty: Pick-up & Play
Price: $50 - Buy
Now
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| Game
Overview
Carcassonne: Hunters &
Gatherers (H&G) was the first stand
alone version (not an expansion) to be released
after the original. The basic play is much
the same as the original as players draw
tiles and place them along with followers
in order to score points. However I am happy
to report that H&G is significantly
different from other Carcassonne titles
and manages to stand alone as a unique game
in its own right.
In H&G, the theme involves the trials
and tribulations of early man - basic survival.
Forests have replaced the cities found in
Carcassonne and completing a forest will
earn 2 points per tile. However some forests
contain a gold nugget. If any player places
a tile to complete a forest containing a
gold nugget, they will be allowed to draw
a tile from a bonus set of tiles. These
are quite powerful and offer either big
scoring opportunities or the chance to alter
the rules of the game in some way. This
is a clever inclusion as it forces players
to think carefully about completing their
opponent's high scoring forests in return
for a bonus tile. It works very well.
Rivers replace the traditional roads of
Carcassonne and many of them are littered
with fish. Completed rivers earn 1 point
per river segment and for the number of
fish in them. But there is also another
twist here. As well as 5 followers, each
player also starts with 2 huts. When placing
a river tile, a hut can be placed instead
of a follower, but only if no other hut
is already present in the river system.
At the games end the player with the most
huts in a river system will score 1 point
for every fish in the system. This means
that players who control a river system
will try to keep the river flowing and full
of fish for the entire game, whilst other
players will be trying to stop its growth
or get a share of control by getting their
huts into the river system!
Finally meadows replace the farms of Carcassonne.
Meadows can contain deer, aurochs and mammoths
and each is worth 2 points at the end of
the game. But beware as fields can also
contain tigers and each tiger will eliminate
a deer in the same meadow. This allows players
to cleverly place tiles to minimise the
scoring of opponents. Like farms, meadows
require that followers remain in place for
the entire game. The player with the most
followers in each meadow at the end of the
game will score the points.
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| The
Final Word
Carcassonne:
Hunters & Gatherers is a pleasantly
surprising experience as even experienced
players of Carcassonne will find the game
play pleasantly refreshing and different
from the original. Most importantly, H&G
offers more tension. With only 5 followers
and the desire to control the high scoring
meadows, the players are constantly feeling
the pressure that comes with having too
few resources. The inclusion of the bonus
tile draw cleverly introduces elements that
the original can only offer with the smaller
expansions. The strength of H&G is that
all of those difficult decisions have been
included in the one stand alone box. H&G
is an experience that many players will
continue to come back to. Four and a half
stone axes from me.
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