'Australia's Premier Games Store.'
538 David St, Albury
38 Garema Pl, Canberra City
Ph: 02 6041 2448 - Fax: 02 6021 3384
Ph: 02 6248 7722 - Fax: 02 6257 6720
     
 
Home | Game of the Month | Game Reviews | Knowledge Base | Schools & Teachers | Events | Essen '07 || Contact Us

Our Games: Euro Style Games | Card Games | Children's Games | War Games | Classic Games | Party Games | Family Games | Abstract Games

REVIEWS
10 Days in Africa
Acquire
Age of Mythology
Alhambra
Amazonas
Amun-Re
Apples to Apples
Around the World in 80 Days
Axis & Allies
Balloon Cup
Bang
Basari
Bean Trader
Betrayal at House on the Hill
Blink
Bohnanza
Bohnanza - High Bohn
Bohnanza: Bohnaparte
Caeser & Cleopatra
Carcassonne
Carcassonne: Hunters & Gatherers
Carcassonne: Inns & Cathedrals
Carcassonne: King & Scout
Carcassonne: Princess & Dragon
Carcassonne: The City
Carcassonne: The Count
Carcassonne: Traders & Builders
Cartagena
Catch the Match
Catz Ratz and Batz
Cities & Knights of Catan
Civilization: Sid Meier's
Clans
Control Nut
David & Goliath
Diplomacy
Domaine
Elfenland
Eureka
Evo
F. B. I.
Fish Eat Fish
Five Crowns
Fluxx
Formula De
Frog Juice
Gang of Four
Gopher It
Guillotine
Haunted Castle
Heave Ho!
Hera & Zeus
History of the World
Industria
Jambo
Kahuna
Killer Bunnies
King of the Beasts
Landlord
Legend of Landlock
Lilly's 3 For All
Loius XIV
Lord of the Rings
Lord of the Rings - The Confrontation
Lost Cities
Maya Madness
Nitty Gritty
Odin's Ravens
Pirate's Cove
Play Ball
Poison
Princes of Florence
Puerto Rico
Queen's Necklace
Quiddler
Ra
Rage
Railroad Tycoon
Right Turn, Left Turn
RISK
Risk 2210 A.D.
River Crossing
Robo Rally
Rush Hour
San Juan
San Marco
Scotland Yard
Seafarers of Catan
Sequence
Settlers of Catan
Settlers of the Stoneage
Shadows Over Camelot
Sherlock
Shipwrecked
Simply Suspects

Slamwich

Sleuth
Spy Alley
St. Petersburg
Stratego
Sunda to Sahul
Take it Easy
Tantrix
The Analyst
The Game Ned Kelly
The Prince
Think Twice
Through the Desert

Ticket to Ride

Ticket to Ride: Europe
Tigris & Euphrates
Tongiaki
Tutankhamen
Vinci
Wheedle
Wizard
Wyatt Earp
Xactica
Ys
Zippy
 
Carcassonne: Hunters & Gatherers
- Game Review by Neil Thomson

Publisher: Rio Grande + Hans im Gluck
Style: Strategic Board Game
Players: 2-5
Time: 40-60 minutes
Ages: 12+
Difficulty: Pick-up & Play


Price: $50 - Buy Now

 
Game Overview

Carcassonne: Hunters & Gatherers (H&G) was the first stand alone version (not an expansion) to be released after the original. The basic play is much the same as the original as players draw tiles and place them along with followers in order to score points. However I am happy to report that H&G is significantly different from other Carcassonne titles and manages to stand alone as a unique game in its own right.
In H&G, the theme involves the trials and tribulations of early man - basic survival. Forests have replaced the cities found in Carcassonne and completing a forest will earn 2 points per tile. However some forests contain a gold nugget. If any player places a tile to complete a forest containing a gold nugget, they will be allowed to draw a tile from a bonus set of tiles. These are quite powerful and offer either big scoring opportunities or the chance to alter the rules of the game in some way. This is a clever inclusion as it forces players to think carefully about completing their opponent's high scoring forests in return for a bonus tile. It works very well.
Rivers replace the traditional roads of Carcassonne and many of them are littered with fish. Completed rivers earn 1 point per river segment and for the number of fish in them. But there is also another twist here. As well as 5 followers, each player also starts with 2 huts. When placing a river tile, a hut can be placed instead of a follower, but only if no other hut is already present in the river system. At the games end the player with the most huts in a river system will score 1 point for every fish in the system. This means that players who control a river system will try to keep the river flowing and full of fish for the entire game, whilst other players will be trying to stop its growth or get a share of control by getting their huts into the river system!
Finally meadows replace the farms of Carcassonne. Meadows can contain deer, aurochs and mammoths and each is worth 2 points at the end of the game. But beware as fields can also contain tigers and each tiger will eliminate a deer in the same meadow. This allows players to cleverly place tiles to minimise the scoring of opponents. Like farms, meadows require that followers remain in place for the entire game. The player with the most followers in each meadow at the end of the game will score the points.


 
The Final Word

Carcassonne: Hunters & Gatherers is a pleasantly surprising experience as even experienced players of Carcassonne will find the game play pleasantly refreshing and different from the original. Most importantly, H&G offers more tension. With only 5 followers and the desire to control the high scoring meadows, the players are constantly feeling the pressure that comes with having too few resources. The inclusion of the bonus tile draw cleverly introduces elements that the original can only offer with the smaller expansions. The strength of H&G is that all of those difficult decisions have been included in the one stand alone box. H&G is an experience that many players will continue to come back to. Four and a half stone axes from me.

 
Pick-up & Play
 
These games can be picked up and learned in 30 minutes or less making it ideal for new players. The rules are straightforward and can often be clearly understood without even playing the game. These games are great for all ages due to the minimal rules and options available. Don't make the mistake of regarding this category as too easy though as truly great games can be found here and it would be a folly for experienced gamers to overlook them.
 
 
Moderate
 
Moderate games can still be learnt in approximately 30 minutes but are designed to offer a greater depth of strategy. Games at this level will often appear straightforward at first but after several plays a greater sophistication will become apparent. This adds much to the games re-playability and will appeal to gamers that enjoy the variety of options available to them. The rules for these games can sometimes take several reads due to their intricate nature and therefore several play tests are required to fully clarify them. These games can appeal to hard-core gamers and infrequent gamers alike. A large number of gamers will find themselves playing games in this category.
 
 
Challenging
 
These games can still be learnt and enjoyed by newcomers to gaming but on the whole are best suited to the experienced gamer. The rulebook can be more akin to a small journal at times and the complexity is mentally challenging. These games are without a doubt still very enjoyable but they will take more work to prepare for and often require a serious commitment to play (large part of a day or weekend). These games often appeal to lovers of a particular genre or the regular miniatures gamer.
 
 
 
 
(c) 2007 Mind Games Albury