| Game
Overview
This is the 2nd of the small
box expansions to Carcassonne and it changes
the game play significantly. In true Carcassonne
tradition the designers wished to offer
something here that offered something completely
new. So this expansion offers 12 tiles that
must be built before the game begins to
form an inner city of Carcassonne, complete
with 4 quarters. This forms the initial
board (remove the original starting tile)
and the initial tiles must be placed in
connection to this inner city precinct.
The 4 quarters are called - castle (city),
cathedral (cloister), market (farm) and
blacksmith (road) and each of these quarters
is linked to a feature found in the standard
landscape of the game (see brackets). The
game can begin once the Count figure is
placed on the castle quarter. The game play
is then quite simple. If a player can place
a tile to earn an opponent 1 or more points,
whilst they themselves earn nothing, they
earn the right to place a follower on any
1 quarter in the inner city. In this way
the inner city may have many followers in
its quarters at any one time. But why? Well
during the game whenever a feature is scored,
any player with followers on the quarter
that corresponds to that feature may move
1 or more of their followers from that quarter
onto the feature. In this way they may be
able to outnumber the other players and
earn the points. It goes without saying
that this game mechanic opens the door for
many a sneaky play and in effect it offers
a 2nd means to steal the hard earned points
of the other players.
Here is an example. A tile is placed to
complete a road. Currently Red has 2 followers
on the road and Blue has 1 follower. Before
scoring the players look to the blacksmith
quarter where there are 2 Blue followers.
The Blue player could now choose to move
1 follower from the quarter to the feature
to even the score and share the points or
they could choose to move both followers
and deny Red any points at all. The final
decision would probably depend on the value
of the road.
The final rule in the game refers to the
Count. Whenever a player places a follower
in the inner city they can choose to move
the Count from its current location to any
other quarter. When a feature is scored,
any followers in the quarter containing
the Count cannot be moved to the board -
they must remain where they are. So this
can also create a desperate need for a player
to get a follower into the inner city in
order to move the Count - especially if
a key feature is close to being finished
and they wish to take advantage of their
followers in a particular quarter! Still
with me?
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