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Carcassonne: The City
- Game Review by Neil Thomson

Publisher: Rio Grande
Style: Strategic Board Game (Tile)
Players: 2 - 4 (Best 3-4 players)
Time: 40-60 minutes
Ages: 12 to Adult
Difficulty: Moderate


Price: $100 - Buy Now

 
Game Overview

This is the latest offering in the Carcassonne series and unlike most previous offerings this is not an expansion but a new stand-alone game. Regular Carcassonne players will feel somewhat at home as the tile laying and follower placement is similar to that of the original. However there are numerous changes and new considerations, which make this version a unique experience. Play begins by creating 3 stacks of tiles, the first must contain 30, the 2nd - 25 and the 3rd - 20. Each player must take the top tile from the 1st stack until it is depleted before moving onto the next. This is important and will be explained later. The tile features include the following - Streets are the same as roads but are now worth 1 point per tile if the street is made up of 3 tiles or less. Four tiles or more will earn 2 points per tile. There are 3 types of market - fish, grain and livestock. Each of these is a different colour. Different or like markets can be connected and when complete the controlling player must multiply the number of different market types present by the number of market tiles in total. So if a market consists of 4 tiles with 2 different market types (lets say fish and grain) then the score would be 8. There are also many brown houses and these are called residential areas. These are like the farms from the original game in that followers placed here are left on the board for the entire game. These score based on the number of markets they are adjacent to at games end. Many of the tiles also have blue buildings on them in addition to their other features. There are two types of blue buildings - Public and Historical and both of these are crucial when building the cities wall. As mentioned earlier the second pile of tiles can only be accessed when the first has expired. The first person to create a score using a tile from the 2nd pile will begin the construction of the city wall. They will take the city gate and place it adjacent to any tile in play. The other players will take a wall piece, which must then be connected, to either the gate or another wall piece. In this way extra walls will be added whenever a player creates a score using a tile from the 2nd or 3rd tile stacks. The importance of the walls cannot be underestimated as a player can choose to place a follower on top of a wall they have placed this turn. These are referred to as guards and like the followers in the residential areas, they cannot be regained until the game is over. The guards score 2 points for every public building or 3 points for every historical building present in the row of tiles that lead from the wall they guard. It is through this clever mechanic that the games underlying strategy is revealed. Players are keen to score points through street, market and residential placement but they must also consider how they are placing tiles with blue buildings as these could earn them more points if placed in their wall row or earn their opponents points in the same way.

 
The Final Word

The City offers a very different experience to other games in the series and tests the brain a little more, which will appeal to some more than others. The components are beautifully crafted and justify the price. Due to space restrictions I have left a few surprises too so discovering them will be that much more enjoyable.

 
Pick-up & Play
 
These games can be picked up and learned in 30 minutes or less making it ideal for new players. The rules are straightforward and can often be clearly understood without even playing the game. These games are great for all ages due to the minimal rules and options available. Don't make the mistake of regarding this category as too easy though as truly great games can be found here and it would be a folly for experienced gamers to overlook them.
 
 
Moderate
 
Moderate games can still be learnt in approximately 30 minutes but are designed to offer a greater depth of strategy. Games at this level will often appear straightforward at first but after several plays a greater sophistication will become apparent. This adds much to the games re-playability and will appeal to gamers that enjoy the variety of options available to them. The rules for these games can sometimes take several reads due to their intricate nature and therefore several play tests are required to fully clarify them. These games can appeal to hard-core gamers and infrequent gamers alike. A large number of gamers will find themselves playing games in this category.
 
 
Challenging
 
These games can still be learnt and enjoyed by newcomers to gaming but on the whole are best suited to the experienced gamer. The rulebook can be more akin to a small journal at times and the complexity is mentally challenging. These games are without a doubt still very enjoyable but they will take more work to prepare for and often require a serious commitment to play (large part of a day or weekend). These games often appeal to lovers of a particular genre or the regular miniatures gamer.
 
 
 
 
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