| Game
Overview
This great game sees up to
5 players via for supremacy as they attempt
to re-create the Southern French city of
Carcassonne and its surrounding farmland.
The game is made up of tiles and each tile
can contain any combination of the following
features: city sections, roads, farmland
and cloisters (medieval French churches).
Play revolves clockwise and each turn a
player must select a tile and place it onto
the playing surface adjacent to at least
one other tile and the join must be logical.
Once a player has selected and placed their
tile they can choose to assign one of their
followers (each player only has 7) to one
of the regions on the tile. As a single
tile may contain sections of city, road
and farmland, players are faced with numerous
choices. The game revolves around a series
of point scoring situations for completing
cities, roads, cloisters and farms. In all
scoring situations, it is the controlling
player of the region being scored that earns
the points. This sounds simple enough and
it is, but it is the term 'controlling player'
that opens up the strategic options. A follower
can only be placed if the region the player
wants to control does not already have another
follower present. For example, if a player
links one piece of city to another and the
existing city already had a follower present,
then a new follower cannot be placed. This
rule also stands for roads, farms and cloisters.
Therefore players are required to place
tiles and followers legally and then they
need to find a way to connect their controlled
regions to other controlled regions that
would allow both players to share a region.
Once a region is completed, it is the player
with the most followers present that is
declared the 'controlling player' and scores
the points. Of course players will attempt
to find ways to out manoeuvre their competitors
but this comes at a price. Once followers
are placed on tiles, they cannot be removed
until the region they are in is completed.
If players get too greedy and attempt to
build a huge city they may find it difficult
to complete and in doing so find themselves
short of followers which could have been
used to score points elsewhere. If a player
has no followers left on their turn they
must still place a tile and their opponent's
can benefit from this placement. Play continues
until the last tile is placed and the game
ends. At games end there is a series of
final scoring scenarios and this is where
farms are scored. Farms score more points
than any other region but once a follower
is placed on a farm it cannot be removed
until the end of the game. Hence players
are likely to place followers on farms as
late into the game as possible or risk being
left without followers. But waiting to long
may see opponent's snare that prime land
first!
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