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Carcassonne
- Game Review by Neil Thomson
Publisher: Rio Grande
Style: Strategic Board Game (Tile)
Players: 2-5
Time: 20-45 minutes
Ages: 10 to Adult
Difficulty: Pick-up & Play
Awards: Spiel des Jahres - 2002 + Deutscher Spielepreis - 2002


Price: $50 - Buy Now
 
Game Overview

This great game sees up to 5 players via for supremacy as they attempt to re-create the Southern French city of Carcassonne and its surrounding farmland. The game is made up of tiles and each tile can contain any combination of the following features: city sections, roads, farmland and cloisters (medieval French churches). Play revolves clockwise and each turn a player must select a tile and place it onto the playing surface adjacent to at least one other tile and the join must be logical. Once a player has selected and placed their tile they can choose to assign one of their followers (each player only has 7) to one of the regions on the tile. As a single tile may contain sections of city, road and farmland, players are faced with numerous choices. The game revolves around a series of point scoring situations for completing cities, roads, cloisters and farms. In all scoring situations, it is the controlling player of the region being scored that earns the points. This sounds simple enough and it is, but it is the term 'controlling player' that opens up the strategic options. A follower can only be placed if the region the player wants to control does not already have another follower present. For example, if a player links one piece of city to another and the existing city already had a follower present, then a new follower cannot be placed. This rule also stands for roads, farms and cloisters. Therefore players are required to place tiles and followers legally and then they need to find a way to connect their controlled regions to other controlled regions that would allow both players to share a region. Once a region is completed, it is the player with the most followers present that is declared the 'controlling player' and scores the points. Of course players will attempt to find ways to out manoeuvre their competitors but this comes at a price. Once followers are placed on tiles, they cannot be removed until the region they are in is completed. If players get too greedy and attempt to build a huge city they may find it difficult to complete and in doing so find themselves short of followers which could have been used to score points elsewhere. If a player has no followers left on their turn they must still place a tile and their opponent's can benefit from this placement. Play continues until the last tile is placed and the game ends. At games end there is a series of final scoring scenarios and this is where farms are scored. Farms score more points than any other region but once a follower is placed on a farm it cannot be removed until the end of the game. Hence players are likely to place followers on farms as late into the game as possible or risk being left without followers. But waiting to long may see opponent's snare that prime land first!

 
The Final Word

This is a great game that plays as well with 2 players as it does with 5. Being able to finish a game in under an hour is a major plus and every turn forces a player to evaluate and select one choice from the many available. It can be learned by almost anyone in under 15 minutes! It also has a number of expansions that are well priced and add value. A multi-award winner to boot - Carcassonne is a game for the whole family.

 
Pick-up & Play
 
These games can be picked up and learned in 30 minutes or less making it ideal for new players. The rules are straightforward and can often be clearly understood without even playing the game. These games are great for all ages due to the minimal rules and options available. Don't make the mistake of regarding this category as too easy though as truly great games can be found here and it would be a folly for experienced gamers to overlook them.
 
 
Moderate
 
Moderate games can still be learnt in approximately 30 minutes but are designed to offer a greater depth of strategy. Games at this level will often appear straightforward at first but after several plays a greater sophistication will become apparent. This adds much to the games re-playability and will appeal to gamers that enjoy the variety of options available to them. The rules for these games can sometimes take several reads due to their intricate nature and therefore several play tests are required to fully clarify them. These games can appeal to hard-core gamers and infrequent gamers alike. A large number of gamers will find themselves playing games in this category.
 
 
Challenging
 
These games can still be learnt and enjoyed by newcomers to gaming but on the whole are best suited to the experienced gamer. The rulebook can be more akin to a small journal at times and the complexity is mentally challenging. These games are without a doubt still very enjoyable but they will take more work to prepare for and often require a serious commitment to play (large part of a day or weekend). These games often appeal to lovers of a particular genre or the regular miniatures gamer.
 
 
 
 
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