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Caeser & Cleopatra
- Game Review by Neil Thomson

Publisher: Rio Grande \ Kosmos
Style: Card Game
Players: 2
Time: 30-40 minutes
Ages: 10 to Adult
Difficulty: Pick-up & Play



Price: $46 - Buy Now

 
Game Overview

In Caesar and Cleopatra (C&C) each player fights to influence 21 Patricians (political members of the Roman Assembly), each of which is worth a victory point at the end of the game. The most victory points will determine who will rule Egypt, Caesar or Cleopatra. The Patricians are assembled into 5 political factions and they are assembled in the middle of the playing area. There are 5 Senators, Praetors & Quaestors and 3 Aedilis & Censors. Both players have 2 decks which they can draw cards from to further their cause. The influence deck is the larger of the two and it contains a variety of cards numbered from 1-5. On a player's turn they can play these cards to any of the patrician groups (on their side only) to try and influence them to their cause. The other deck contains action cards which have no influence value, but they can alter the play in a number of ways. These cards include Spies, Assassins, Scouts etc. I'll stop short of outlining each one but they can alter the game dramatically if timed correctly. They also help to keep the play balanced as well laid plans can be turned upside down. Each player starts the game with 5 cards and on their turn they can declare an active or passive turn. A passive turn allows a player to discard any number of cards and draw the same number of new ones - the turn is then over. Taking an active turn allows a player to play 1 action card if they wish. They must then play 1 or 2 influence cards to their side of the patrician groups. Playing 1 card to a particular group allows it to be placed face-down, keeping its value a secret. If 2 cards are played then they must be played face-up. Once cards are played, the player draws new cards to return their hand to 5 cards and then the top card of the 'Vote of Confidence' deck is drawn. This deck determines if a vote will take place or not. There is a patrician card for each of the groups and 3 orgy cards which result in a 'no vote'. The drawing of a patrician card will result in a vote taking place. It is now that both sides reveal all influence cards in that group and the highest total wins. The winner takes 1 of the patricians from the group and must discard the influence card of highest value. The loser must discard an influence card of lowest value. All remaining influence cards remain in play but face-up. Play continues in this way until all of the patrician cards have been won or both players can no longer force a vote. Scoring is resolved by adding bonus points (earned by influencing whole groups or a majority of patricians in a group) to the 1 point awarded for each patrician won.

 
The Final Word

Caesar & Cleopatra is one of the best games I have played in the Rio\Kosmos 2-player line. The depth of the game is fantastic considering the short play time. There are still a number of major game mechanics such as the Philosophers and bonus victory cards that would not fit in this review and they challenge players to be even more thoughtful. The cards are beautifully illustrated and C&C would make a welcome addition to any game collection. I dare anyone to play C&C and tell me they find it unbalanced or unenjoyable. Impossible!

 
Pick-up & Play
 
These games can be picked up and learned in 30 minutes or less making it ideal for new players. The rules are straightforward and can often be clearly understood without even playing the game. These games are great for all ages due to the minimal rules and options available. Don't make the mistake of regarding this category as too easy though as truly great games can be found here and it would be a folly for experienced gamers to overlook them.
 
 
Moderate
 
Moderate games can still be learnt in approximately 30 minutes but are designed to offer a greater depth of strategy. Games at this level will often appear straightforward at first but after several plays a greater sophistication will become apparent. This adds much to the games re-playability and will appeal to gamers that enjoy the variety of options available to them. The rules for these games can sometimes take several reads due to their intricate nature and therefore several play tests are required to fully clarify them. These games can appeal to hard-core gamers and infrequent gamers alike. A large number of gamers will find themselves playing games in this category.
 
 
Challenging
 
These games can still be learnt and enjoyed by newcomers to gaming but on the whole are best suited to the experienced gamer. The rulebook can be more akin to a small journal at times and the complexity is mentally challenging. These games are without a doubt still very enjoyable but they will take more work to prepare for and often require a serious commitment to play (large part of a day or weekend). These games often appeal to lovers of a particular genre or the regular miniatures gamer.
 
 
 
 
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