| Betrayal
at House on the Hill |
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Game Review by Neil Thomson |
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Publisher:
Avalon Hill
Style:
Strategic Board Game
Players: 3 - 6 (Best 4+)
Time: 60-90 minutes
Ages: 12 to Adult
Difficulty: Moderate
Price: $90 - Buy
Now
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| Game
Overview
Betrayal is one in a growing
number of titles to utilise the horror theme
to entice gamers to the table. In Betrayal
each player selects a character (12 are
available) and each character has 4 traits
- 2 are physical (speed and might) and the
other 2 are mental (sanity and knowledge).
These traits are used throughout the game
to determine movement and combat skill etc.
The players enter the house and this launches
the first half of the game - exploration.
The entrance foyer is laid out on the table
and several doors lead from it. The players
can explore the house by opening a door
and stepping through. The entire board for
the game is made up of individual tiles.
As a player explores the house they draw
a new tile and place it. Each tile contains
a new room, passageway or other surprise.
Some rooms require a card to be drawn for
an event or an item may be found. Others
contain a Haunt and this may scare the player
half to death, thus requiring a sanity roll.
The room tiles are designated as Ground,
Upper Floor, Basement or a combination of
these. So if a player explores a new area
they must keep discarding tiles until an
appropriately labelled tile is found (based
on their location). The use of random room
tiles is a great feature as it allows each
game to be completely different with each
play and the rooms can act differently with
each other depending on their orientation.
The aim for the players in the exploration
stage is to find equipment that can improve
the level of their 4 main traits. After
each player's turn they must make a haunt
roll. If they fail the roll then the Haunt
is launched and this is where the game takes
off. Using a simple table one player is
designated as the traitor of the group.
This is determined by cross-referencing
who failed the role, what haunt made them
fail it and which room the haunt was launched
in. One of 40 scenarios is also identified
for the Haunt and the traitor must read
a special description, which outlines what
they must do to win - usually it involves
killing all members of the party or ensuring
they never escape the house. The remaining
party members read their write-up for the
scenario and they must usually defeat the
evil or escape the house to win. This is
the game in a nutshell but the fun is only
just beginning.
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| The
Final Word
Betrayal is a highly enjoyable
game that uses all of the classic horror
movie scenarios that we know and love. If
you play all 40 scenarios you will encounter
Dracula, zombies, possessed blobs, psychos,
poltergeists - the list goes on and on.
Betrayal has real atmosphere that draws
the players into the game. You will get
frantic and a little hysterical as your
character runs around each blind corner,
praying that the exit is closer than the
supernatural being just behind you. Betrayal
offers excellent value for money as every
character\beast has a miniature or token
to represent it. With 40 scenarios the game
can be played again and again and the same
scenarios can be enjoyed on re-plays due
to the changing design of the house on each
play. All in all, the designers have a real
winner here and the design allows non-traditional
board gamers to have a great time too.
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