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Betrayal at House on the Hill
- Game Review by Neil Thomson

Publisher: Avalon Hill
Style: Strategic Board Game
Players: 3 - 6 (Best 4+)
Time: 60-90 minutes
Ages: 12 to Adult
Difficulty: Moderate


Price: $90 - Buy Now

 
Game Overview

Betrayal is one in a growing number of titles to utilise the horror theme to entice gamers to the table. In Betrayal each player selects a character (12 are available) and each character has 4 traits - 2 are physical (speed and might) and the other 2 are mental (sanity and knowledge). These traits are used throughout the game to determine movement and combat skill etc. The players enter the house and this launches the first half of the game - exploration. The entrance foyer is laid out on the table and several doors lead from it. The players can explore the house by opening a door and stepping through. The entire board for the game is made up of individual tiles. As a player explores the house they draw a new tile and place it. Each tile contains a new room, passageway or other surprise. Some rooms require a card to be drawn for an event or an item may be found. Others contain a Haunt and this may scare the player half to death, thus requiring a sanity roll. The room tiles are designated as Ground, Upper Floor, Basement or a combination of these. So if a player explores a new area they must keep discarding tiles until an appropriately labelled tile is found (based on their location). The use of random room tiles is a great feature as it allows each game to be completely different with each play and the rooms can act differently with each other depending on their orientation. The aim for the players in the exploration stage is to find equipment that can improve the level of their 4 main traits. After each player's turn they must make a haunt roll. If they fail the roll then the Haunt is launched and this is where the game takes off. Using a simple table one player is designated as the traitor of the group. This is determined by cross-referencing who failed the role, what haunt made them fail it and which room the haunt was launched in. One of 40 scenarios is also identified for the Haunt and the traitor must read a special description, which outlines what they must do to win - usually it involves killing all members of the party or ensuring they never escape the house. The remaining party members read their write-up for the scenario and they must usually defeat the evil or escape the house to win. This is the game in a nutshell but the fun is only just beginning.

 
The Final Word

Betrayal is a highly enjoyable game that uses all of the classic horror movie scenarios that we know and love. If you play all 40 scenarios you will encounter Dracula, zombies, possessed blobs, psychos, poltergeists - the list goes on and on. Betrayal has real atmosphere that draws the players into the game. You will get frantic and a little hysterical as your character runs around each blind corner, praying that the exit is closer than the supernatural being just behind you. Betrayal offers excellent value for money as every character\beast has a miniature or token to represent it. With 40 scenarios the game can be played again and again and the same scenarios can be enjoyed on re-plays due to the changing design of the house on each play. All in all, the designers have a real winner here and the design allows non-traditional board gamers to have a great time too.

 
Pick-up & Play
 
These games can be picked up and learned in 30 minutes or less making it ideal for new players. The rules are straightforward and can often be clearly understood without even playing the game. These games are great for all ages due to the minimal rules and options available. Don't make the mistake of regarding this category as too easy though as truly great games can be found here and it would be a folly for experienced gamers to overlook them.
 
 
Moderate
 
Moderate games can still be learnt in approximately 30 minutes but are designed to offer a greater depth of strategy. Games at this level will often appear straightforward at first but after several plays a greater sophistication will become apparent. This adds much to the games re-playability and will appeal to gamers that enjoy the variety of options available to them. The rules for these games can sometimes take several reads due to their intricate nature and therefore several play tests are required to fully clarify them. These games can appeal to hard-core gamers and infrequent gamers alike. A large number of gamers will find themselves playing games in this category.
 
 
Challenging
 
These games can still be learnt and enjoyed by newcomers to gaming but on the whole are best suited to the experienced gamer. The rulebook can be more akin to a small journal at times and the complexity is mentally challenging. These games are without a doubt still very enjoyable but they will take more work to prepare for and often require a serious commitment to play (large part of a day or weekend). These games often appeal to lovers of a particular genre or the regular miniatures gamer.
 
 
 
 
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