| Game
Overview
This offering in the Rio\Kosmos
line of 2-player games requires the players
to take part in a number of hot air balloon
races. There are 5 trophies to win (each
of a different colour) and the player that
can capture 3 or more of the 5 trophies
is declared the winner. The game then provides
a set of cards in the same 5 colours, which
are numbered, and these relate directly
to the coloured trophies. For example the
red cards are used to try and win the red
trophy etc. To win trophies the player's
must compete in a series of simultaneous
races that take place in four different
regions. These region tiles are placed in
a vertical line in the centre of the table
and the left side is one player's race region
and the right side is used for the other
player. Two of the terrains are rolling
fields and the other two are mountain ranges.
The numbers on the terrain (1, 2, 3 or 4)
inform the player's of how many cards must
be played to both sides of the terrain before
the race is over and a race winner can be
declared. The set-up is complete by drawing
a number of coloured cubes from a cloth
bag. The number on each terrain also determines
how many cubes are placed on it, so at any
one point in time their will be a total
of 10 cubes in play. The cubes come in 5
different colours which match the cards
and trophies in play. By winning races and
acquiring cubes the player's go about their
business of trying to win trophies. Each
trophy is numbered and if a player can acquire
the number of like coloured cubes on a trophy
they win it. So how do players win races
to acquire the cubes. Each player starts
the game with a hand of 8 cards. On a player's
turn they must play one card to the table,
and it can be played in either player's
race regions. Once a card is played they
must draw a new card to return their hand
to 8 cards. Now remember that each terrain
is numbered. Once that many cards are played
to both sides of the terrain (i.e. 1 card
to both sides of the terrain numbered 1)
the race is over. The winner is calculated
based on the terrain type. To win a race
in the rolling fields, the total of all
cards on each side is calculated and the
lowest total wins. Mountain regions work
in the same way except the highest value
wins. The winner takes all cubes on the
terrain and if allows them to win a trophy,
then the appropriate trophy card is taken.
The terrain of the completed race is then
flipped over, so mountains will become rolling
grasslands and vice versa. New cubes are
drawn from the bag to fill the terrain and
the game continues until one player acquires
their third trophy and wins the game.
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