| Game
Overview
Axis & Allies (A&A)
was first released by Milton Bradley in
the late 80's as part of a 3 game series,
but sadly this is the only game to survive
to the present day. A&A is an attractive
game that recreates the tension and conflict
of World War II. Each player can choose
to control an Axis power (Germany or Japan)
or one of the Allies (Russia, Great Britain
and America) in a bid to re-write the history
of the 20th Century. The game itself is
very well presented, offering nice colour,
a large game board and over 360 miniatures.
Each country starts the game with a detailed
set-up chart showing which units begin in
which territories and waterways. This helps
to create a somewhat authentic snapshot
of how the powers of the time had positioned
their forces by 1939. Once complete the
game gets underway and each country maintains
a pre-set turn order. This is also important
as it helps to maintain the gaming balance
- the weak Russians get the first chance
to reinforce before the mighty Germans embark
on their first Blitzkrieg, whilst the rich
Americans take some time to enter the war
and mobilise their forces. Each player's
turn consists of a series of steps including
Technology Development, Purchasing New Units,
Combat, Friendly Movement, Deployment of
New Units and Resource Collection. Of course
it is the combat element that drives this
game. A&A provides each country with
10 different unit types ranging from the
humble Infantryman up to the feared Bomber.
Each of these units have differing costs,
attack ratings and defence ratings. So players
must really give some thought to the units
they require for their current situation.
Indeed each country will find itself with
different needs, wants and of course limitations.
Subs can embark on special sneak attacks
as they attempt to sink battleships and
troop transports whilst bombers can be used
on bombing raids to cripple the enemy's
economy. Anti-aircraft fire is always present
as the enemy sends yet another wave over
your skies and battleships can support land-based
units by engaging in Amphibious Assaults.
The game can be ended by either a Global
Domination or an Economic Victory. The later
requires the acquisition of a set number
of industrial points and these are gained
by controlling different territories.
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