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Axis & Allies
- Game Review by Neil Thomson
Publisher: Milton Bradley (Hasbro)
Style: Strategic Board Game
Players: 2-5
Time: 90 minutes - 3 hours
Ages: 12 to Adult
Difficulty: Moderate


Price: $100 - Buy Now
 
Game Overview

Axis & Allies (A&A) was first released by Milton Bradley in the late 80's as part of a 3 game series, but sadly this is the only game to survive to the present day. A&A is an attractive game that recreates the tension and conflict of World War II. Each player can choose to control an Axis power (Germany or Japan) or one of the Allies (Russia, Great Britain and America) in a bid to re-write the history of the 20th Century. The game itself is very well presented, offering nice colour, a large game board and over 360 miniatures. Each country starts the game with a detailed set-up chart showing which units begin in which territories and waterways. This helps to create a somewhat authentic snapshot of how the powers of the time had positioned their forces by 1939. Once complete the game gets underway and each country maintains a pre-set turn order. This is also important as it helps to maintain the gaming balance - the weak Russians get the first chance to reinforce before the mighty Germans embark on their first Blitzkrieg, whilst the rich Americans take some time to enter the war and mobilise their forces. Each player's turn consists of a series of steps including Technology Development, Purchasing New Units, Combat, Friendly Movement, Deployment of New Units and Resource Collection. Of course it is the combat element that drives this game. A&A provides each country with 10 different unit types ranging from the humble Infantryman up to the feared Bomber. Each of these units have differing costs, attack ratings and defence ratings. So players must really give some thought to the units they require for their current situation. Indeed each country will find itself with different needs, wants and of course limitations. Subs can embark on special sneak attacks as they attempt to sink battleships and troop transports whilst bombers can be used on bombing raids to cripple the enemy's economy. Anti-aircraft fire is always present as the enemy sends yet another wave over your skies and battleships can support land-based units by engaging in Amphibious Assaults. The game can be ended by either a Global Domination or an Economic Victory. The later requires the acquisition of a set number of industrial points and these are gained by controlling different territories.

 
The Final Word

Axis & Allies is a great game if you like the genre or this style (miniatures\combat driven) of game. The units are in plentiful supply, the die rolling is non-stop and the game allows for a multitude of strategic options. The balance of play is spot on and this makes for a fun experience with almost any country. Indeed the 5 powers do require very different approaches and tactics and this lends A&A much of its re-playablity. The game also gives the players a real sense of the military command room as they overlook the global map and assess the latest repercussions of their success and failures in the many theatres of war. Although A&A didn't win any major awards it certainly deserved to. Its recent brothers A&A: Europe and A&A: Pacific both won Best Historical Simulation at the Origins Awards. Both of these games have the A&A experience and rule set at their heart but they focus on those individual theatres of the war. Personally I like the grand nature of the original.

 
Pick-up & Play
 
These games can be picked up and learned in 30 minutes or less making it ideal for new players. The rules are straightforward and can often be clearly understood without even playing the game. These games are great for all ages due to the minimal rules and options available. Don't make the mistake of regarding this category as too easy though as truly great games can be found here and it would be a folly for experienced gamers to overlook them.
 
 
Moderate
 
Moderate games can still be learnt in approximately 30 minutes but are designed to offer a greater depth of strategy. Games at this level will often appear straightforward at first but after several plays a greater sophistication will become apparent. This adds much to the games re-playability and will appeal to gamers that enjoy the variety of options available to them. The rules for these games can sometimes take several reads due to their intricate nature and therefore several play tests are required to fully clarify them. These games can appeal to hard-core gamers and infrequent gamers alike. A large number of gamers will find themselves playing games in this category.
 
 
Challenging
 
These games can still be learnt and enjoyed by newcomers to gaming but on the whole are best suited to the experienced gamer. The rulebook can be more akin to a small journal at times and the complexity is mentally challenging. These games are without a doubt still very enjoyable but they will take more work to prepare for and often require a serious commitment to play (large part of a day or weekend). These games often appeal to lovers of a particular genre or the regular miniatures gamer.
 
 
 
 
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