| Game
Overview
In
Acquire each player is a budding corporate
executive and the aim is to buy and sell
shares in a variety of corporations. Of
course the trick is knowing when to buy
and sell and the game is in a constant state
of change as any turn can result in a corporation
growing larger or being swallowed up in
a hostile merger. Intrigued? Well you should
be. The game revolves entirely around a
12 x 12 grid, which represents the corporate
precinct of a city. Each grid square is
identified with a number (1-12) and a letter
(A-I). Each of these squares then has a
matching tile (grey), which is also identified
with the same code. All 144 of these tiles
are turned face down to hide their identity
and form a pool. The game begins with each
player taking $6,000 as their starting capital
and 6 tiles from the pool. On a player's
turn they must place 1 of their tiles to
the board - of course the tile can only
go on its matching space. The placement
of each tile represents the formation of
a company but on their own a single company
is nothing special. If a player could only
place a tile in isolation then their turn
is over and they draw a new tile to maintain
their 6 tile hand (tiles should be hidden
from opponent's). But if a player can place
a tile to connect two or more (only in a
vertical or horizontal fashion) then a major
corporation has been formed. The player
can choose 1 of 7 coloured buildings (corporations)
and place it onto 1 of the grey tiles. This
corporation is now listed on the stock market
and this means that players can buy shares
(stocks) in this corporation on their turn.
The value of each stock varies in the game
but the bigger a corporation, the more expensive
its shares will be. But the real fun is
in the mergers. If playing a tile connects
2 corporations together then a hostile takeover
occurs. Quite simply the larger corporation
will acquire the smaller one removing it
from the game. It is now that the shares
become important. The player who owns the
most shares is dubbed the majority shareholder
and a reference card indicates how much
money they receive as a bonus payout. The
player with the 2nd highest number of shares
becomes the minority shareholder and receives
a smaller, but still substantial payout.
Remaining players with shares get no payout
but all players can then sell, trade or
keep their shares in case the corporation
re-emerges later. So the strategy reveals
itself. Build corporations but try to acquire
shares in those you think will be acquired,
as it is these that will result in payouts.
Players are always jostling to be majority
or minority shareholders but this can be
an expensive business. If a player puts
too many eggs in the one basket they may
get blindsided by other players placing
tiles to make their corporation bigger and
unable to be acquired, leaving them with
worthless shares.
|