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Acquire
- Game Review by Neil Thomson
Publisher: Avalon Hill (Hasbro)
Style: Family Board Game
Players: 2-6 (Best 4-6)
Time: 30-60 minutes
Ages: 12 to Adult
Difficulty: Pick-up & Play
Price: $90 - Buy Now

 
Game Overview

In Acquire each player is a budding corporate executive and the aim is to buy and sell shares in a variety of corporations. Of course the trick is knowing when to buy and sell and the game is in a constant state of change as any turn can result in a corporation growing larger or being swallowed up in a hostile merger. Intrigued? Well you should be. The game revolves entirely around a 12 x 12 grid, which represents the corporate precinct of a city. Each grid square is identified with a number (1-12) and a letter (A-I). Each of these squares then has a matching tile (grey), which is also identified with the same code. All 144 of these tiles are turned face down to hide their identity and form a pool. The game begins with each player taking $6,000 as their starting capital and 6 tiles from the pool. On a player's turn they must place 1 of their tiles to the board - of course the tile can only go on its matching space. The placement of each tile represents the formation of a company but on their own a single company is nothing special. If a player could only place a tile in isolation then their turn is over and they draw a new tile to maintain their 6 tile hand (tiles should be hidden from opponent's). But if a player can place a tile to connect two or more (only in a vertical or horizontal fashion) then a major corporation has been formed. The player can choose 1 of 7 coloured buildings (corporations) and place it onto 1 of the grey tiles. This corporation is now listed on the stock market and this means that players can buy shares (stocks) in this corporation on their turn. The value of each stock varies in the game but the bigger a corporation, the more expensive its shares will be. But the real fun is in the mergers. If playing a tile connects 2 corporations together then a hostile takeover occurs. Quite simply the larger corporation will acquire the smaller one removing it from the game. It is now that the shares become important. The player who owns the most shares is dubbed the majority shareholder and a reference card indicates how much money they receive as a bonus payout. The player with the 2nd highest number of shares becomes the minority shareholder and receives a smaller, but still substantial payout. Remaining players with shares get no payout but all players can then sell, trade or keep their shares in case the corporation re-emerges later. So the strategy reveals itself. Build corporations but try to acquire shares in those you think will be acquired, as it is these that will result in payouts. Players are always jostling to be majority or minority shareholders but this can be an expensive business. If a player puts too many eggs in the one basket they may get blindsided by other players placing tiles to make their corporation bigger and unable to be acquired, leaving them with worthless shares.

 

The Final Word

Acquire is one of those rare games to stand the test of time and still go on selling to families and game players alike. The key is a simple rule set (3-flip booklet) that allows for intricate game play, plenty of player options and a small dose of luck that keeps all of the players on their guard. I do recommend playing with 4+ people as this helps to keep the play balanced and unpredictable. Buy Acquire and Monopoly will be a distant memory.

 
Pick-up & Play
 
These games can be picked up and learned in 30 minutes or less making it ideal for new players. The rules are straightforward and can often be clearly understood without even playing the game. These games are great for all ages due to the minimal rules and options available. Don't make the mistake of regarding this category as too easy though as truly great games can be found here and it would be a folly for experienced gamers to overlook them.
 
 
Moderate
 
Moderate games can still be learnt in approximately 30 minutes but are designed to offer a greater depth of strategy. Games at this level will often appear straightforward at first but after several plays a greater sophistication will become apparent. This adds much to the games re-playability and will appeal to gamers that enjoy the variety of options available to them. The rules for these games can sometimes take several reads due to their intricate nature and therefore several play tests are required to fully clarify them. These games can appeal to hard-core gamers and infrequent gamers alike. A large number of gamers will find themselves playing games in this category.
 
 
Challenging
 
These games can still be learnt and enjoyed by newcomers to gaming but on the whole are best suited to the experienced gamer. The rulebook can be more akin to a small journal at times and the complexity is mentally challenging. These games are without a doubt still very enjoyable but they will take more work to prepare for and often require a serious commitment to play (large part of a day or weekend). These games often appeal to lovers of a particular genre or the regular miniatures gamer.
 
 
 
 
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